Quote Originally Posted by Rhais View Post
Well I definitely wouldn't be opposed to the idea, weren't they kind of like a medieval elite secret agent type of thing?

As I remember it, there was a risk meter that if it went too high would cause your combos to miss (I might be completely wrong on how it functioned, it's been awhile). That could probably be converted into the job guage. I don't think it would be too difficult to have some of the combo chains converted to gcd abilities, though there would need to be a different method for keeping them going.
It's been a while since I played it as well, but I think in addition to making it more likely to miss with high risk you took more damage from certain enemy attacks as well. I suppose that would be too 'unfair' to balance as anything other than a limited job in FFXIV, though.

As an aside, Vagrant Story, Final Fantasy XII and Legend of Dragoon are the three JRPG's I most wanted to see remastered someday. Given that I was lucky enough to see the second receive that treatment, maybe the other two will follow...