Quote Originally Posted by Ath192 View Post
Am I the only person happy about this? The difficulty game of this level before the stat squish had gotten so low nothing proved a challenge anymore. In fact, if they want to keep nerfing us I would be super okay with that. Im really tired of feeling like a god in game and feeling sorry for once super bosses that cant even finish saying their lines because they’re dead by then. And no, it’s not because I’m good, the game really had just become that easy. I hope they keep bumping the difficulty levels on the instances that are still so much of a joke no one can take seriously.

At the same time they should keep working on the trust system so that people who want everything just handed to them have an avenue that provides no challenge. Lots of people AFKing trust dungeons to 90 for sure. Let them figure it out.

Does anyone even know what Glasya did in CT anymore? Because right now you can just stand there and it dies automatically. In fact, if you want take the AOEs go right ahead, they do like 15% of damage to your HP anyways so you can’t die even if you tried.

And no one is talking about dark souls here, but wow, don’t you think some bosses should require people to slightly move at least once during the fight?

LOTA has become a dangerous alliance now a days because the raid is so numbing that by the time you get to the one mechanic that matters everyone is asleep and the raid wipes.

I’m sorry but it’s not a fun experience, and I’ve heard from multiple new players that they don’t feel challenged enough during the story.

Returning the game to better balanced difficulty is a step in the right direction.

I don't feel like stat squish is a "returning to a balanced difficulty". It is explained for SE to handle problems when stat grows too big that it triggers some sort of errors, so they have to squish it down. It is more likely a side-effect to cause synced wonky ilv sync.


While it makes some 24-man lasts longer cuz your synced stat is weaker, it doesn't balance the game at all, if that what you think it is for. Crystal Tower raids are still pushover like usual, and they are as quick as their ShB version. Meanwhile, other raids get longer for no good reason. Basically, players spend more efforts for the same results. There is zero sense of balance here. This just drive more people cheat ilv to get into Crystal Tower series. 15 minutes Crystal Tower vs 30 minutes (now longer) Nier raid, you know what people will opt for.



And for people who actually want challenging fights, they should stay away from the daily-roulette crowds and make their own min-ilv, no-echo party. That is what the game already offers. No point wanting a challenge that requires some learning in daily roulette where people mostly prefer brain-dead Crystal Tower.