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  1. #11
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rokke View Post
    From my own experience, the Yorha Raids drag on because people are either murdering each other with mechanics or dps are stumbling through their rotations, if you have a full bunch that knows what to do 9S is already back to being killed before or immediately after his 2nd flight, and big creepy 2B is a breeze. The last few days I've been flip flopping between Void Ark and Weeping City and, sans Ozma, folks can steamroll the bosses like we used to.

    I've only gotten one Ivalice raid since EW's EA launched and it was a miserable sea of dead reapers and sages so I cant speak for those lol
    I got two out of the three Ivalice raids done and popping on alliance raid roulette. The first boss of Rabanastre goes quite crappy each time (admittedly for me too). There's so much movement, so much dodging, that it takes no time for members here and there to drop. Similar with the last boss of Orbonne. Meanwhile the math boss and the angel/demon mask boss go swimmingly or have veterans warning and explaining mechanics before the pull. Those just feel like damage sponges and take anywhere from 7 minutes to 4.
    (1)

  2. #12
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    Am I the only person happy about this? The difficulty game of this level before the stat squish had gotten so low nothing proved a challenge anymore. In fact, if they want to keep nerfing us I would be super okay with that. Im really tired of feeling like a god in game and feeling sorry for once super bosses that cant even finish saying their lines because they’re dead by then. And no, it’s not because I’m good, the game really had just become that easy. I hope they keep bumping the difficulty levels on the instances that are still so much of a joke no one can take seriously.

    At the same time they should keep working on the trust system so that people who want everything just handed to them have an avenue that provides no challenge. Lots of people AFKing trust dungeons to 90 for sure. Let them figure it out.

    Does anyone even know what Glasya did in CT anymore? Because right now you can just stand there and it dies automatically. In fact, if you want take the AOEs go right ahead, they do like 15% of damage to your HP anyways so you can’t die even if you tried.

    And no one is talking about dark souls here, but wow, don’t you think some bosses should require people to slightly move at least once during the fight?

    LOTA has become a dangerous alliance now a days because the raid is so numbing that by the time you get to the one mechanic that matters everyone is asleep and the raid wipes.

    I’m sorry but it’s not a fun experience, and I’ve heard from multiple new players that they don’t feel challenged enough during the story.

    Returning the game to better balanced difficulty is a step in the right direction.

    I don't feel like stat squish is a "returning to a balanced difficulty". It is explained for SE to handle problems when stat grows too big that it triggers some sort of errors, so they have to squish it down. It is more likely a side-effect to cause synced wonky ilv sync.


    While it makes some 24-man lasts longer cuz your synced stat is weaker, it doesn't balance the game at all, if that what you think it is for. Crystal Tower raids are still pushover like usual, and they are as quick as their ShB version. Meanwhile, other raids get longer for no good reason. Basically, players spend more efforts for the same results. There is zero sense of balance here. This just drive more people cheat ilv to get into Crystal Tower series. 15 minutes Crystal Tower vs 30 minutes (now longer) Nier raid, you know what people will opt for.



    And for people who actually want challenging fights, they should stay away from the daily-roulette crowds and make their own min-ilv, no-echo party. That is what the game already offers. No point wanting a challenge that requires some learning in daily roulette where people mostly prefer brain-dead Crystal Tower.
    (2)

  3. #13
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I don't really feel this that much.
    Ivalice raids aren't any harder than what they were in ShB, and I've been getting them in alliance roulette most days. They usually go surprisingly swimmingly compared to ShB runs.
    I've gotten Tower a few times, and it was indeed tragic, it took a crazy whole hour, but that was because people were screwing up badly, first day kind of badly, so it made sense. Copied didn't feel any different, on the other hand, if anything maybe a bit faster? I haven't gotten Puppet yet, sadly.
    Mhach raids seem the very same as before.

    As for unsync content, it doesn't seem to scale as much as before, but they did say the stat squish would make unsyncing stuff harder. HW exes certainly aren't as soloable as ARR exes were in ShB, and for some reason I'm finding Odin got even harder?
    (1)

  4. #14
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Voidedge_Ragna View Post
    From my point of view the entire stat squish is very wonky.

    1-50 your stats seem to be the same aka tanks still have about 9k hp at i130, but the dungeons are A LOT easier, stuff dies really fast.
    50-80 it gets weird, the growth slows down a lot.

    I had the first Nier raid the other day and all i could think was "omg ... this takes forever i should've cheesed the ilv" and even if dmg dealt is subjective i dont think it was just "bad or new players" also on another note it felt like i was taking more dmg as well.

    I think SE is aware of this and gave the "epic echo" because of how their squish works ... well that or they want to preserve the original difficullty in roulette, which makes even more ppl cheese ilv.
    1-50 was not changed. the squish does not start till post 50 content.
    (0)

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    My experience has been all over the place. I've had level 50 dungeons that seem to take twice as long, but crystal tower raids seem slightly quicker. Meanwhile every Tower at Paradigms Breach seems to go on forever, while I've had runs of factory and bunker that have actually skipped mechanics I've never seen skipped before.
    (0)

  6. #16
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    I have noticed precisely no change at all. Which makes sense. There shouldn't BE any change because all they did was scale numbers across the board by the same percentage.

    All the dungeons and 24-man raids feel exactly the same to me as before. Sometimes groups kill it but I've noticed a LOT more new people in the raids and dungeons than before. Tons of newer players who are doing them for the first time and die to simple mechanics over and over. I think that may be all you guys are seeing and thinking that things are harder.

    They aren't. I've run the nier raids with a full 8-man team of people who all clearly knew the fight and I barely had to heal anyone at all. This meant all of us had 100% dps uptime and would finish our seperate fight long before the others would(One group still had about 20% left and the other had about 35% left) due to a lot of deaths and healing spam.

    New people due to mass exodus, new expansion, and a lot of people only just getting to this content since the servers were down for so long.
    (0)

  7. #17
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,943
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    This is mostly anecdotal, but based on my own experience it affects every content to varying degrees:
    • Bardam's Mettle that used to be notorious for having hard hitting mobs are now much tamer. Successful wall pulls are more common than ever now!
    • Some of the hilariously easy trials such as Thordan now lasts 'slightly' longer, enough to see 1 or 2 more extra mech before forced intermissions.
    • Holminster's Switch also affected in similar way like Bardam, enemies are hitting the tank for considerably lesser damage. This also applies to most other ShB's dungeon. Then again, it's as if those other dungeons had ever been rough.
    • Conversely, StB and ShB's alliance raids are becoming longer now. Very noticeable from the additional mechanics that's usually skipped prior to squish.
    • Omega and Eden raids seems to last slightly longer now, particularly e8n. I remembered in 5.4 and beyond, the 2nd half of the song didn't even played before Shiva enters her Absolute Zero spams and/or forced cutscene.
    (4)

  8. #18
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    seconding rein's post, though disagreeing with the alliance raids and thordan, those are still as fast as they were before from my experience
    (0)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    ARR A ranks I used to one or two shot now take 10-20s to kill. One in particular Vogaal Ja was absolutely TRUCKING my lvl 90. Clearly that's a bug.

    ARR B ranks I used to be able to one shot take 2-3 gcds to kill.

    Same with Raids and Trials. Things are simply taking longer to kill and we were told specifically they'd try to mitigate that. The numbers are off somewhere.

    Quote Originally Posted by Seraphor View Post
    My experience has been all over the place. I've had level 50 dungeons that seem to take twice as long, but crystal tower raids seem slightly quicker. Meanwhile every Tower at Paradigms Breach seems to go on forever, while I've had runs of factory and bunker that have actually skipped mechanics I've never seen skipped before.
    Pagthl'an takes longer as well. Mobs dying much slower.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    From my experience in HW ilvl is not as noticeable as before and things are taking longer to kill. Especially Void Ark. Before EW it was a complete face roll, now mechanics actually hurt and can kill you.
    SB in general got easier i think. Especially Bardam's not as bad as before.
    ShB got slightly worse in general overall.
    (0)
    Sometimes rumors are just... rumors.

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