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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Have to agree with him, 3.0 Dark Knight was a broken OP Tank and rather it didn't return back. It made War useless than existing to enhance DPS back in the day, Pld made useless, can make Gnb useless depending on DPS levels. 3.0 Drk was a major spamming O-GCD job though out it's whole rotation, and permanent damage downs making any boss a complete wimp, too broken for the game.

    Edge/Flood are essentially Dark Arts without the ability enhance and used on pure damage instead, now before you say it isn't, you're spamming the O-GCD as you always did for Dark Arts, isn't that the same thing?
    (1)
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    No, no it's not the same thing.

    I imagine people would stop bringing 3.0 drk up when we are given an adequate replacement that is comparable in enjoyment. I highly doubt anyone expects 3.0 drk to come back, but everything since has fallen far short of creating the same level of enjoyment as HW drk for numerous people. Maybe if the devs would either bring back the good ideas from 3.0 or give what was removed suitable replacements you would see a diminished amount of comments about 3.0. Slapping the beast gauge, fell cleave, steel cyclone, and inner release on drk just didn't do it for many.
    (6)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    ????
    What in Etheiryis are you on about? WAR easily had the highest damage output in Heavensward, in addition to having Path, which was an on demand 100% uptime damage mitigation buff, in addition to having Eye as a 100% uptime slashing buff which, even if you had NIN in the party, it was still preferable for the WAR to apply. That's also not including the fact that WAR was just flat out better at establishing and retaining enmity without outside assistance, with an enmity combo that was a damage gain. If you thought WAR was broken in Stormblood, it was even moreso in Heavensward. There were two tank raid slots in Heavensward: a situational PLD/DRK slot, and a pretty much mandatory WAR slot. And there were fights from a progression standpoint where it was definitely preferential to go PLD over DRK. The WF for A1S, A2S, A7S, and A9S all used PLD. A2S required the use of Cover on your healer if you didn't use the Equilibrium trick. A4S was a close contender when people were figuring out how best to cheese Nisi. PLD was hands down a superior choice for A7S, given the amount of physical damage, the fact that PLD was better to spin and stunlock the heart in a pinch, the fact that Hallowed was hands down a superior choice to LD during second cat phase. Interestingly, many groups did prog on A8S with PLD/DRK due to the duration of the Final Punch/Apocalypse/Beam combo, but then again, some groups did it with double WAR as well. Creator was the point in time where everyone's favorite abacus started excluding non-standard group formats, because speedrun groups just as often dropped the second tank for solo WAR. Useless WAR in Heavensward of all things? No, this is bizarre revisionist history at best.
    (11)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lyth View Post
    What in Etheiryis are you on about? WAR easily had the highest damage output in Heavensward, in addition to having Path, which was an on demand 100% uptime damage mitigation buff, in addition to having Eye as a 100% uptime slashing buff which, even if you had NIN in the party, it was still preferable for the WAR to apply. That's also not including the fact that WAR was just flat out better at establishing and retaining enmity without outside assistance, with an enmity combo that was a damage gain. If you thought WAR was broken in Stormblood, it was even moreso in Heavensward. There were two tank raid slots in Heavensward: a situational PLD/DRK slot, and a pretty much mandatory WAR slot. And there were fights from a progression standpoint where it was definitely preferential to go PLD over DRK. The WF for A1S, A2S, A7S, and A9S all used PLD. A2S required the use of Cover on your healer if you didn't use the Equilibrium trick. A4S was a close contender when people were figuring out how best to cheese Nisi. PLD was hands down a superior choice for A7S, given the amount of physical damage, the fact that PLD was better to spin and stunlock the heart in a pinch, the fact that Hallowed was hands down a superior choice to LD during second cat phase. Interestingly, many groups did prog on A8S with PLD/DRK due to the duration of the Final Punch/Apocalypse/Beam combo, but then again, some groups did it with double WAR as well. Creator was the point in time where everyone's favorite abacus started excluding non-standard group formats, because speedrun groups just as often dropped the second tank for solo WAR. Useless WAR in Heavensward of all things? No, this is bizarre revisionist history at best.
    If you think permanent -10% INT and near permanent Reprisal isn't OP, then you seriously need to drop the Copium, Virus was nerfed to the ground for being spammed, and classic Reprisal uptimes 20s with a 10s downtime, except reduces all forms of damage. Enmity doesn't mean crap no matter how strong it was, every team mate willing to optimise used all means of enmity reductions, and using Ninja for shift, one DA Power Slash, Tank stance is never used again.

    World First doesn't mean anything, it's a content rush fast as possible using terrible strategies just to kill it asap, every raid tier. Every raid group killing the new raid tier again are extremely advised not to do first week strategies, they're very tended to suck balls, and very relied on RNG, and time waste... a lot...
    (0)
    Gae Bolg Animus 18/04/2014