Replace Soul Eater with Power Slash pls



Replace Soul Eater with Power Slash pls
They aren't afraid, literally re-used Flood of Shadow for Shadowbringer and called it a new move.
It's honestly at a point where it needs to be reworked from the ground up or deleted as a job.


While they do look very similar, no it isn't just a copy of Flood. It does look too similar to it however, that I aggree. (though the character animation is pretty cool and I wish we could see it more clearly)
It really should of been a Dark Arts ability for flood and edge of shadow
Player


Yep. That's what I thought and even suggested. You get a DA proc, buff Flood to turn into ShB. (Well after that i suggest a multi-layer TBN that can proc DA more than one so you could end up weaving several ShB in a row but well... would have to be balanced)

I don't mean to offend, but I hope that everyone who is desiring a full-blown rework understands that DRK has already received a redesign, so any subsequent revamps will likely result in the job losing even more iconic 3.0 abilities without adding any suitable equivalents. The reason 5.0 didn't preserve Dark Arts and the playstyle associated with it was because casual players hated how prevalent Dark Arts became, how it was nearly weaved into every oGCD window. They bemoaned how the frequent oGCD spam hindered their ability to slot in oGCD tank abilities, and the developers ultimately addressed their issues by removing Dark Arts completely and replacing it with the more costly Edge/Flood abilities. Dark Arts wasn't reworked - it was abandoned, and I have little doubt flavorful skills like Salted Earth (and the new Salt and Darkness) will simply be removed to appease casual fans and have their potencies shifted to other oGCDs, further diluting DRK's original identity.
My point is this - why would Square redesign DRK after stating they are happy using 5.0 as a base for DRK going forward? Why would they purposely include reverions to a design they felt the average player disliked, and one that was certainly less balanced than the 5.0 iteration? Don't get me wrong, I loved 3.0 and 4.0 DRK, but I understand that we will never see a return to those playstyles; that it is increasingly more important to provide feedback on what is feasible to change instead of beating a proverbial dead horse by ceaselessly demanding a reversion to an era the developers are clearly not keen to return to. Blood Weapon's window is too tight, Living Dead is still objectively the worst tank invuln, and DRK's non-shielding sustain is nearly non-existent - these are all desired changes that would dramatically improve DRK across all forms of content while being practical to achieve within 6.0's lifespan.
3.0 DRK is not coming back. The sooner the community accepts this fact, the sooner everyone can move on and begin to find enjoyment in the job again. As job balancing becomes more and more important to the developers with each expansion, I completely understand role homogenizing is becoming a huge concern, but I believe we can find solutions to DRK that respects the direction Square wants to steer the job into while establishing an identity for it other than "the job that people main for years, yet continuously bitch about".
Please, if simply for the developers sake, let 3.0 go.
Have to agree with him, 3.0 Dark Knight was a broken OP Tank and rather it didn't return back. It made War useless than existing to enhance DPS back in the day, Pld made useless, can make Gnb useless depending on DPS levels. 3.0 Drk was a major spamming O-GCD job though out it's whole rotation, and permanent damage downs making any boss a complete wimp, too broken for the game.
Edge/Flood are essentially Dark Arts without the ability enhance and used on pure damage instead, now before you say it isn't, you're spamming the O-GCD as you always did for Dark Arts, isn't that the same thing?
Gae Bolg Animus 18/04/2014



No, no it's not the same thing.
I imagine people would stop bringing 3.0 drk up when we are given an adequate replacement that is comparable in enjoyment. I highly doubt anyone expects 3.0 drk to come back, but everything since has fallen far short of creating the same level of enjoyment as HW drk for numerous people. Maybe if the devs would either bring back the good ideas from 3.0 or give what was removed suitable replacements you would see a diminished amount of comments about 3.0. Slapping the beast gauge, fell cleave, steel cyclone, and inner release on drk just didn't do it for many.
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