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  1. #2061
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,425
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Replace Soul Eater with Power Slash pls
    (1)

  2. #2062
    Player
    Monochromatic's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Rain Nyx
    World
    Zalera
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kalaam View Post
    I won't ask for the moon at this point but yeah, please Square don't be afraid of bringing back old animations for new skills. it's FINE we loved those animations and would be happy to see them back even with a new purpose.
    They aren't afraid, literally re-used Flood of Shadow for Shadowbringer and called it a new move.
    (1)

  3. #2063
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    It's honestly at a point where it needs to be reworked from the ground up or deleted as a job.
    (5)

  4. #2064
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Monochromatic View Post
    They aren't afraid, literally re-used Flood of Shadow for Shadowbringer and called it a new move.
    While they do look very similar, no it isn't just a copy of Flood. It does look too similar to it however, that I aggree. (though the character animation is pretty cool and I wish we could see it more clearly)
    (2)

  5. #2065
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kalaam View Post
    (though the character animation is pretty cool and I wish we could see it more clearly)
    Makes me wish Shadowbringer was a GCD
    (2)

  6. #2066
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    It really should of been a Dark Arts ability for flood and edge of shadow
    (0)

  7. 01-16-2022 07:41 AM

  8. #2067
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sacrilegion View Post
    It really should of been a Dark Arts ability for flood and edge of shadow
    Yep. That's what I thought and even suggested. You get a DA proc, buff Flood to turn into ShB. (Well after that i suggest a multi-layer TBN that can proc DA more than one so you could end up weaving several ShB in a row but well... would have to be balanced)
    (0)

  9. #2068
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sacrilegion View Post
    It's honestly at a point where it needs to be reworked from the ground up or deleted as a job.
    I don't mean to offend, but I hope that everyone who is desiring a full-blown rework understands that DRK has already received a redesign, so any subsequent revamps will likely result in the job losing even more iconic 3.0 abilities without adding any suitable equivalents. The reason 5.0 didn't preserve Dark Arts and the playstyle associated with it was because casual players hated how prevalent Dark Arts became, how it was nearly weaved into every oGCD window. They bemoaned how the frequent oGCD spam hindered their ability to slot in oGCD tank abilities, and the developers ultimately addressed their issues by removing Dark Arts completely and replacing it with the more costly Edge/Flood abilities. Dark Arts wasn't reworked - it was abandoned, and I have little doubt flavorful skills like Salted Earth (and the new Salt and Darkness) will simply be removed to appease casual fans and have their potencies shifted to other oGCDs, further diluting DRK's original identity.

    My point is this - why would Square redesign DRK after stating they are happy using 5.0 as a base for DRK going forward? Why would they purposely include reverions to a design they felt the average player disliked, and one that was certainly less balanced than the 5.0 iteration? Don't get me wrong, I loved 3.0 and 4.0 DRK, but I understand that we will never see a return to those playstyles; that it is increasingly more important to provide feedback on what is feasible to change instead of beating a proverbial dead horse by ceaselessly demanding a reversion to an era the developers are clearly not keen to return to. Blood Weapon's window is too tight, Living Dead is still objectively the worst tank invuln, and DRK's non-shielding sustain is nearly non-existent - these are all desired changes that would dramatically improve DRK across all forms of content while being practical to achieve within 6.0's lifespan.

    3.0 DRK is not coming back. The sooner the community accepts this fact, the sooner everyone can move on and begin to find enjoyment in the job again. As job balancing becomes more and more important to the developers with each expansion, I completely understand role homogenizing is becoming a huge concern, but I believe we can find solutions to DRK that respects the direction Square wants to steer the job into while establishing an identity for it other than "the job that people main for years, yet continuously bitch about".

    Please, if simply for the developers sake, let 3.0 go.
    (2)

  10. #2069
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Have to agree with him, 3.0 Dark Knight was a broken OP Tank and rather it didn't return back. It made War useless than existing to enhance DPS back in the day, Pld made useless, can make Gnb useless depending on DPS levels. 3.0 Drk was a major spamming O-GCD job though out it's whole rotation, and permanent damage downs making any boss a complete wimp, too broken for the game.

    Edge/Flood are essentially Dark Arts without the ability enhance and used on pure damage instead, now before you say it isn't, you're spamming the O-GCD as you always did for Dark Arts, isn't that the same thing?
    (1)
    Gae Bolg Animus 18/04/2014

  11. #2070
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    No, no it's not the same thing.

    I imagine people would stop bringing 3.0 drk up when we are given an adequate replacement that is comparable in enjoyment. I highly doubt anyone expects 3.0 drk to come back, but everything since has fallen far short of creating the same level of enjoyment as HW drk for numerous people. Maybe if the devs would either bring back the good ideas from 3.0 or give what was removed suitable replacements you would see a diminished amount of comments about 3.0. Slapping the beast gauge, fell cleave, steel cyclone, and inner release on drk just didn't do it for many.
    (6)

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