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  1. #18
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Seraphor View Post
    It's a case by case situation. You can't just reduce ALL combos down to a single button, but for some jobs it would be a QoL improvement.

    Monk for example needs all of its weaponskills on seperate buttons for Perfect Balance, however Reapers 1-2-3 combo skills are functionally identical.
    Spamming 1 button is way more boring than spamming 3 imo, RPR is already braindead enough as it is people already complain and rightfully so how empty it feels at lower levels when synced imagine if the base combo was 1 button it'd literally play like a story NPC in the MSQ...

    People totally lose me when they start going on about turning the combos into 1 button and all that...
    So tired of people trying to change what games are instead of just playing something different that fits their wants, I played WoW from Vanilla up to Cata and there was a ton of spamming of 1 and it wasn't fun imo.
    The combat in FFXIV was one of the biggest draw for me because it feels way more involved.

    GNB's Gnashing Fang combo is a bit different because I think there is a stronger argument to be made that it's one single ability split into three.
    I don't think you can really make that argument for the base combos and such, you don't get them all at the same time in the leveling skill tree either they're separate skills.
    Gnashing Fang however is more of a single skill and you get all of them at lvl 60 at the same time.



    Ofc it lowers the level of skill required to play, it's ridiculous of people here to try and argue otherwise I dunno if people just don't want to admit that they want something to be easier but yes pressing 1 button is easier than pressing 3 especially while doing other things at the same time.
    Just like how moving right then left and back is harder than moving right.
    I even hear people say this about auto combos in fighting games and it's just lol...
    Yes someone who is more skilled is going to beat someone spamming auto combos but the amount of skill required to do that is increased than if auto combos didn't exist and more skilled players can in some cases abuse it too while needing to put less effort in.
    Less emphasis is put on skill and it makes the games more braindead.

    Quote Originally Posted by Sylve View Post
    (due to injuries like mine, general physical disability etc)
    I sympathize with this, but you can't expect everything to be catered to people with injurities or disabilities.
    There already are Jobs in the game that are less busy and easier to play in that case.
    I don't think that Job design should be designed with that in mind overall, and it also begs the question of what disability or injury should take priority and be designed around.

    I mean '' general physical disability '' what does that even mean?
    How can you generalize something like that it doesn't make any real sense.
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    Last edited by Kolsykol; 01-15-2022 at 09:24 PM.