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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It's a case by case situation. You can't just reduce ALL combos down to a single button, but for some jobs it would be a QoL improvement.

    Monk for example needs all of its weaponskills on seperate buttons for Perfect Balance, however Reapers 1-2-3 combo skills are functionally identical.
    (2)

  2. #12
    Player
    Experiment_X4d2's Avatar
    Join Date
    Oct 2019
    Posts
    9
    Character
    Teoa Moshroca
    World
    Omega
    Main Class
    Red Mage Lv 100
    Not on about combos, dw Not asking for full PvP mode, just some button trim on abilities that are mutually exclusive to eachother, or otherwise depend on eachother.
    I can't Mirage Dive except after a [High] Jump, and I can't [High] Jump again until after Mirage Dive has faded/been used. So... why not make Jump just turn into Mirage Dive after use?
    That's what I mean Not asking for it from combos, as that would interupt a few ways of flow I feel.
    (1)

  3. #13
    Player
    Experiment_X4d2's Avatar
    Join Date
    Oct 2019
    Posts
    9
    Character
    Teoa Moshroca
    World
    Omega
    Main Class
    Red Mage Lv 100
    Between the Lines! Knew I'd forgotten one! Yeah, exactly my point B can't be used except after/during A, so just have A turn into B.
    (2)

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The issue with some skills, like Draw/Undraw or Leylines/BtL, is that both being oGCDs it's possible to accidentally press the same button again immediately (especially if you hammer buttons).

    So you're hammering away at Draw to use it the earliest instant you can, only to draw the card you want and them immediately Redraw it by accident.

    The solution would be to program in an inate delay, but you could end up making jobs a little more clunkyn for example a delay could make it impossible to double weave Draw and Redraw (intentionally) without clipping your GCD.
    (1)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The issue with some skills, like Draw/Undraw or Leylines/BtL, is that both being oGCDs it's possible to accidentally press the same button again immediately (especially if you hammer buttons).

    So you're hammering away at Draw to use it the earliest instant you can, only to draw the card you want and them immediately Redraw it by accident.

    The solution would be to program in an inate delay, but you could end up making jobs a little more clunkyn for example a delay could make it impossible to double weave Draw and Redraw (intentionally) without clipping your GCD.
    Give ActionA the effect "Triggers the cooldown of ActionB upon excecution." Put ActionB on cooldown for 0.5s when you use ActionA. This is long enough to prevent you from activating ActionB unintentionally unless you're being super overzealous with your button mashes--in which case, be less overzealous with your button mashes--but short enough that you can still double weave ActionB if you want to do so intentionally.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    My only real gripe with button bloat currently is AST. Especially AST on a controller. There is A LOT to press.
    (4)

  7. #17
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I don't see any reason for Jump not to turn into Mirage Dive except that they'll give us that as a trait at level 93.
    (3)

  8. #18
    Player
    RdehlikaJenma's Avatar
    Join Date
    Mar 2021
    Posts
    40
    Character
    R'dehlika Jenma
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KuroMaboroshi View Post
    While I can't comment on the other two, this one I'd personally hate. The way I have organised my hotbar has me strictly separate my abilities that involve movement from my abilities that don't, to ensure I don't fatfinger any of them by accident. As such, having High Jump turn into Mirage Dive would be extremely annoying.
    (High) Jump doesn't involve movement at all. it puts you back at your starting point during the animation
    (4)

  9. #19
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by GrimGale View Post
    There is no good reason for RDM's Enchanted combo to occupy 3 slots. It's 1-2-3 without variation.
    I think it's hard to do because on low level, RDM's spam only 1st or 1st then 2nd combo... While a job like GNB get constant 1-2-3
    (1)

  10. #20
    Player
    Experiment_X4d2's Avatar
    Join Date
    Oct 2019
    Posts
    9
    Character
    Teoa Moshroca
    World
    Omega
    Main Class
    Red Mage Lv 100
    Agreed. With GNB gaining all 3 parts of their combo at once, ur never gonna have anything other than all 3, or none.
    Any job with combo actions gained over time (Which is most of them tbh) should stick as they are. Scaling down for content would get really weird if ur 123 combo button was suddenly just 1 button.
    (0)

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