Quote Originally Posted by Velnora View Post
A pvp driven expansion does not equate a fundamental change. That is a strawman.
The "drive" of a game is almost definitively fundamental to said game.

I don't think PvP elements or theming would be the worst thing ever -- if done well and leaving the actual, direct combat with other players optional, and that's a hell of a caveat. Heck, the original plan for 1.x actually involved a fair bit of PvP (and is now basically just the warring, Eikon-summoning factions of FF16).

But moving from "PvP is a barely supported afterthought" to "PvP is required and even locks which portions of the economy, and perhaps world, that you may interact with behind factions" would indeed be a fundamental change.