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  1. #131
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Glaringsoul View Post
    so you want to turn the class into a more convoluted mess than current DPS's ?

    I see the 3 Rotations only turning out well, if you Cast a OCGD to "Modify" your rotation kinda how GNB has its entire combo tucked into 1 button now, but that you have your standard combo 1-2-3 as we have now, and can "Imbue" your weapon to grant you a buff with certain effects for X Seconds.

    Kinda like how the Mystic Knight works in the other FF Games. with 1 having augmented damage only (Shadow Augment), 1 restoring hp (Blood Augment), 1 restoring Mana (Soul Augment) etc. that way we can reduce the total amount of buttons to fight hotbar clutter while still having a unique playstyle, that gives you quite a bit of utility and management of the buffs you have, as they dont stack.

    This would be a compromise between your Idea of Dark arts and 3 Different Combos. Mechanically they stay in line with other tanks, but get more utility/ Interaction with Dark Arts.

    These Buffs would of course also extend to Bloodspiller/ Quietus.

    Or is that idea stupid?
    Thats literally what the original dark arts was and is in my idea. Granted I forgot to make that clear for those like yourself who started in shb or ew

    Dark arts was literally a 1/4 mp bar cost ogcd you used to imbue your weapon with to change the effect of a subsequent action. Most of the time it was a weapon skill but there were a couple of ogcds that used it.


    Here's an example of the heavensward combo

    Hard slash>syphon strike> souleater does the same as it does now, nothings changed
    Hard slash>syphon strike^ weaved dark arts> souleater changed does 500 potency with no heal
    (1)
    Last edited by Recon1o6; 01-15-2022 at 12:05 AM.

  2. #132
    Player
    Venks's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Venks Nightbane
    World
    Zalera
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Thats literally what the original dark arts was and is in my idea. Granted I forgot to make that clear for those like yourself who started in shb or ew

    Dark arts was literally a 1/4 mp bar cost ogcd you used to imbue your weapon with to change the effect of a subsequent action. Most of the time it was a weapon skill but there were a couple of ogcds that used it.


    Here's an example of the heavensward combo

    Hard slash>syphon strike> souleater does the same as it does now, nothings changed
    Hard slash>syphon strike^ weaved dark arts> souleater changed does 500 potency with no heal
    I didn't play back during HW, but Dark Arts seems really cool and I'd love to see something like that come back for Dark Knight. It'd help the class have a more distinct presence I think.
    (4)

  3. #133
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Dart Arts SB was a good idea on paper. Which IMO might be an ongoing theme with the job.

    However, it eventually came down to:

    1)Are you low/out of MP?

    A)No. Use Dark Arts.
    B)Yes. Do not use Dark Arts.

    There was no depth. There was no thought put into it. All it did was increase your action bloat. You had an extra bind to do something you shouldn't have to use to begin with.

    As far I lasted in SB, DRK was the tank you had to work nearly half more to still underperform. Unless you just got out of rave party and are high AF on Ex, there's no way you'd enjoy the DA spam every 3-5 seconds.
    (2)

  4. #134
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    SB's implementation of dark arts was atrocious. They took a unique job mechanic and ruined it rather then refine it. The original idea was good, it gave a few abilities damage increases but others it altered what they did.
    (0)

  5. #135
    Player
    Glaringsoul's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Daroris Zestara
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mekhana View Post
    Dart Arts SB was a good idea on paper. Which IMO might be an ongoing theme with the job.

    However, it eventually came down to:

    1)Are you low/out of MP?

    A)No. Use Dark Arts.
    B)Yes. Do not use Dark Arts.

    There was no depth. There was no thought put into it. All it did was increase your action bloat. You had an extra bind to do something you shouldn't have to use to begin with.

    As far I lasted in SB, DRK was the tank you had to work nearly half more to still underperform. Unless you just got out of rave party and are high AF on Ex, there's no way you'd enjoy the DA spam every 3-5 seconds.
    because as Recon explained it, it only lasted for 1 attack. What if it it was a "buff" which changes your entire 1-2-3 for 1 cycle if woven before it (imagine it like a Pre Combo action before hard slash that changes it, and gives you access to the augmented version 1-2-3?

    That way you would have 3 GCD's following it, while always having a fixed place inside as a part of the rotation.

    question is if it should affect the other OGCD's and to what extent. Because if we want to have dark arts change everything else, we end up with both a convoluted nightmare of button presses and "Optimizations", and create a nightmare of "IF" situations for the developers, which will most likely end up creating a bunch of wonky interactions inside the class, or just dismissed outright in the pre-planning phase.
    (0)

  6. #136
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The concept isn't that attrocious if it was raised from the grave to be given to Sage
    (5)

  7. #137
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kalaam View Post
    The concept isn't that attrocious if it was raised from the grave to be given to Sage
    Sage does it better and I would hope they give it to DRK in a fashion that your weaponskills would be enhanced to say Spinning Slash or Power Slash.

    I like playing Sage with Eukrasia. I think it's a whole lot of fun and makes it feel busy.

    It's so shitty they removed Dark Arts because not only could you use it for boosting damage but it could also be used to buff Dark Mind from 15% to 30%.
    (5)

  8. #138
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by MagiusNecros View Post
    Sage does it better and I would hope they give it to DRK in a fashion that your weaponskills would be enhanced to say Spinning Slash or Power Slash.

    I like playing Sage with Eukrasia. I think it's a whole lot of fun and makes it feel busy.

    It's so shitty they removed Dark Arts because not only could you use it for boosting damage but it could also be used to buff Dark Mind from 15% to 30%.
    It buffed dark mind, gave dark passenger a blind status effect on enemies, gave dark dance an evasion effect(which worked well with DPs blind), added hp restore onto abyssal drain and increased enmity gain on powerslash. C&S lost the MP regain but went up in potency quite a bit, and it buffed souleater potency. Some of these were less useful than others, but it was a nice mechanic that should have been retained and refined. Instead it was turned into nothing but a potency boost for nearly every gcd before it's eventual removal.
    (9)

  9. #139
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Dark Art should have very rarely been a potency buff, to avoid needing to always use it in order to get the "true" potency of the skill.
    Having it gain effects useful for some situation (Blind effect when facing groups of ennemies) or effects you'd like to refresh (say using it changed hard slash to scourge, you'd only do it every 30 seconds)
    Very rarely make it a potency boost, but at the cost of something. Maaaaaybe on soul eater it'd be fine, lose healing increase damage (maybe visually change it to power slash) and increase normal soul eater's potency greatly to balance it out maybe ?
    (0)

  10. #140
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    They literally could have just revert the changes made to darkside and blood weapon to fix dark arts spam instead of reworking the job. They had it working for the entirety of HW and it's only broken because the devs:
    1. Reduced the cd of blood weapon from 60s to 40s for some reason.
    2. Removed the mp drain from darkside so you literally can't lose it.
    3. Made our other mp spender, dark passenger, obsolete.

    They way over buffed mp generation because they thought that was what players liked and when it didn't work instead of reverting the changes they threw the baby out with the bath water. For some reason they thought it was better to make two brand new abilities and a whole new job gauge rather than just change some numbers so we can't spam dark arts.
    (10)

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