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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Glaringsoul View Post
    so you want to turn the class into a more convoluted mess than current DPS's ?

    I see the 3 Rotations only turning out well, if you Cast a OCGD to "Modify" your rotation kinda how GNB has its entire combo tucked into 1 button now, but that you have your standard combo 1-2-3 as we have now, and can "Imbue" your weapon to grant you a buff with certain effects for X Seconds.

    Kinda like how the Mystic Knight works in the other FF Games. with 1 having augmented damage only (Shadow Augment), 1 restoring hp (Blood Augment), 1 restoring Mana (Soul Augment) etc. that way we can reduce the total amount of buttons to fight hotbar clutter while still having a unique playstyle, that gives you quite a bit of utility and management of the buffs you have, as they dont stack.

    This would be a compromise between your Idea of Dark arts and 3 Different Combos. Mechanically they stay in line with other tanks, but get more utility/ Interaction with Dark Arts.

    These Buffs would of course also extend to Bloodspiller/ Quietus.

    Or is that idea stupid?
    Thats literally what the original dark arts was and is in my idea. Granted I forgot to make that clear for those like yourself who started in shb or ew

    Dark arts was literally a 1/4 mp bar cost ogcd you used to imbue your weapon with to change the effect of a subsequent action. Most of the time it was a weapon skill but there were a couple of ogcds that used it.


    Here's an example of the heavensward combo

    Hard slash>syphon strike> souleater does the same as it does now, nothings changed
    Hard slash>syphon strike^ weaved dark arts> souleater changed does 500 potency with no heal
    (1)
    Last edited by Recon1o6; 01-15-2022 at 12:05 AM.

  2. #2
    Player
    Venks's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Venks Nightbane
    World
    Zalera
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Thats literally what the original dark arts was and is in my idea. Granted I forgot to make that clear for those like yourself who started in shb or ew

    Dark arts was literally a 1/4 mp bar cost ogcd you used to imbue your weapon with to change the effect of a subsequent action. Most of the time it was a weapon skill but there were a couple of ogcds that used it.


    Here's an example of the heavensward combo

    Hard slash>syphon strike> souleater does the same as it does now, nothings changed
    Hard slash>syphon strike^ weaved dark arts> souleater changed does 500 potency with no heal
    I didn't play back during HW, but Dark Arts seems really cool and I'd love to see something like that come back for Dark Knight. It'd help the class have a more distinct presence I think.
    (4)

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Dart Arts SB was a good idea on paper. Which IMO might be an ongoing theme with the job.

    However, it eventually came down to:

    1)Are you low/out of MP?

    A)No. Use Dark Arts.
    B)Yes. Do not use Dark Arts.

    There was no depth. There was no thought put into it. All it did was increase your action bloat. You had an extra bind to do something you shouldn't have to use to begin with.

    As far I lasted in SB, DRK was the tank you had to work nearly half more to still underperform. Unless you just got out of rave party and are high AF on Ex, there's no way you'd enjoy the DA spam every 3-5 seconds.
    (2)

  4. #4
    Player
    Glaringsoul's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Daroris Zestara
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mekhana View Post
    Dart Arts SB was a good idea on paper. Which IMO might be an ongoing theme with the job.

    However, it eventually came down to:

    1)Are you low/out of MP?

    A)No. Use Dark Arts.
    B)Yes. Do not use Dark Arts.

    There was no depth. There was no thought put into it. All it did was increase your action bloat. You had an extra bind to do something you shouldn't have to use to begin with.

    As far I lasted in SB, DRK was the tank you had to work nearly half more to still underperform. Unless you just got out of rave party and are high AF on Ex, there's no way you'd enjoy the DA spam every 3-5 seconds.
    because as Recon explained it, it only lasted for 1 attack. What if it it was a "buff" which changes your entire 1-2-3 for 1 cycle if woven before it (imagine it like a Pre Combo action before hard slash that changes it, and gives you access to the augmented version 1-2-3?

    That way you would have 3 GCD's following it, while always having a fixed place inside as a part of the rotation.

    question is if it should affect the other OGCD's and to what extent. Because if we want to have dark arts change everything else, we end up with both a convoluted nightmare of button presses and "Optimizations", and create a nightmare of "IF" situations for the developers, which will most likely end up creating a bunch of wonky interactions inside the class, or just dismissed outright in the pre-planning phase.
    (0)