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  1. #11
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Glaringsoul View Post
    so you want to turn the class into a more convoluted mess than current DPS's ?

    I see the 3 Rotations only turning out well, if you Cast a OCGD to "Modify" your rotation kinda how GNB has its entire combo tucked into 1 button now, but that you have your standard combo 1-2-3 as we have now, and can "Imbue" your weapon to grant you a buff with certain effects for X Seconds.

    Kinda like how the Mystic Knight works in the other FF Games. with 1 having augmented damage only (Shadow Augment), 1 restoring hp (Blood Augment), 1 restoring Mana (Soul Augment) etc. that way we can reduce the total amount of buttons to fight hotbar clutter while still having a unique playstyle, that gives you quite a bit of utility and management of the buffs you have, as they dont stack.

    This would be a compromise between your Idea of Dark arts and 3 Different Combos. Mechanically they stay in line with other tanks, but get more utility/ Interaction with Dark Arts.

    These Buffs would of course also extend to Bloodspiller/ Quietus.

    Or is that idea stupid?
    Thats literally what the original dark arts was and is in my idea. Granted I forgot to make that clear for those like yourself who started in shb or ew

    Dark arts was literally a 1/4 mp bar cost ogcd you used to imbue your weapon with to change the effect of a subsequent action. Most of the time it was a weapon skill but there were a couple of ogcds that used it.


    Here's an example of the heavensward combo

    Hard slash>syphon strike> souleater does the same as it does now, nothings changed
    Hard slash>syphon strike^ weaved dark arts> souleater changed does 500 potency with no heal
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    Last edited by Recon1o6; 01-15-2022 at 12:05 AM.