SGE and SCH have a very similar playstyle so this is not the issue (and Liam already expressed what's wrong with that comment). It would be better to say not to play SGE like AST, or worse, WHM.
Sounds less like SGE is a trash healer and more like you got a trash tank. SGE can heal level 50 content just fine. It may not have many of its fun abilities, but E.Diagnosis while running, Kardia, and Druochole should be more than enough. You should also have Physis that you can pop for an extra HoT - pair it with Kerachole for mitigation (just because it doesn’t have the HoT at level 50 doesn’t mean you can’t use it to mitigate incoming autos on the tank).It needs a big buff at low levels in healing potency. It can't keep up with healing at level 50 and below dungeons compaired to the others. I did a level 50 hard dungeon tank pulled 3 groups and could keep him healed fast enough. To me it's a trash healer and only does good dps.
Sage | Astrologian | Dancer
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ive tanked wall to wal pulls as sage in lv 50 dungeons. AS SAGE. that person is probably a diagnosis spammerSounds less like SGE is a trash healer and more like you got a trash tank. SGE can heal level 50 content just fine. It may not have many of its fun abilities, but E.Diagnosis while running, Kardia, and Druochole should be more than enough. You should also have Physis that you can pop for an extra HoT - pair it with Kerachole for mitigation (just because it doesn’t have the HoT at level 50 doesn’t mean you can’t use it to mitigate incoming autos on the tank).
Sage literally has an Indom clone. Sage Embrace can be targeted wherever you like, buffed, and you don't Dissipate it. Sage sacred Soil is superior in every way. Sage GCD shields can be used while moving.
Physis II is more potency on one button than Reci + Indom.
You have a 900 potency raid heal cooldown.
Whatever feelings you have about Sage heals being weak is in your head.
You are pretty much in your head too. Any good healer can right away know they need to play SGE effectively by pairing shield/damage reduction/healing boost/regen alongside raw healing. At the same time, other healers only need to perform one action to be equivalent with SGE's double actions. Just because I think SCH is better, a bunch went directly into personal insults. Nice. SGE don't need this SGE don't need that. Okay, let's make sure SGE aren't getting any adjustments until next expansion.
There are no personal insults, just facts.You are pretty much in your head too. Any good healer can right away know they need to play SGE effectively by pairing shield/damage reduction/healing boost/regen alongside raw healing. At the same time, other healers only need to perform one action to be equivalent with SGE's double actions. Just because I think SCH is better, a bunch went directly into personal insults. Nice. SGE don't need this SGE don't need that. Okay, let's make sure SGE aren't getting any adjustments until next expansion.
Ixo and Indom are literally the same: they consume a resource both recover every 20s on average, on 30s cooldown and have the same potency.
If you used an Indom on SCH, you'd use an Ixo on SGE.
If you used a WD + Indom on SCH, you'd use a Physis II + Ixo on SGE.
If you used a Recit + Indom on SCH, you'd use a (Zoe +)Pneuma on SGE. Raw Pneuma, without Zoe, is already equal to Recit + Indom.
If you used Seraph + Consolation on SCH, you'd use Panhaima on SGE.
Kardia autos have higher potency per tick than fairy autos and are targetable.
You can combine skills for slightly better effect and it makes the difference between a decent and a good SGE, like snapshotting Physis II heal buff, but being needlessly dramatic by saying you have to use more buttons on SGE just to keep the raid from dying while you can breeze through everything with a single button on SCH doesn't help to get your point across when the numbers tell a completely different story.
SGE could use some adjustments but potencies aren't the problem.
Toxikon is lackluster and its Addersting generation awkward, Rhizomata is boring and Pepsis has an unjustly high cooldown for being more niche than ET. All of those things are not part of the "main kit" of SGE (as in things you constantly use), though, so overall it's a really well-designed healer.
They could mostly solve the Toxikon/ Addersting problem by giving us an Eukrasian Toxikon that restores 7% MP and consumes an Addersgall stack instead of Addersting, also solving the "I have to overheal for MP" gripe some people have with SGE.
Rhizomata could also give an Addersting stack or a small buff for the next Addersgall heal or maybe get a complete redesign.
Pepsis just needs a much lower cooldown. It's niche, it's okay, but the cooldown is too high.
It wasn't an insult, you just took it as one. "In your head" means that it feels like SCH is superior because it's a class you're familiar and comfortable with. That's common for anyone starting a new class. Numerically and factually however Sage heals are equal or in some cases better than SCH equivalents. It's just how it is and realizing that will help you become a better healer.
Sage doesn't need double actions more than other healers as shown in the post above.
My biggest problem with SGE right now is only that, if a fight has no downtime and you don't need to use e.diagnosis, you're left with only 1 to 3 toxicon max per fight. (yes cause there are some fight with no raidwide aoe at the start).
I think it should get adjustment.
Otherwise, SGE is really good.
I hear and understand why you say that.
But to be honest, I feel like they both are part of Sage mobility tools and they feel great to use for this.
For this reason, I prefer them to stay as GCD action.
I could agree for phlegma if we had an other way to generate Addersting stack or if this mechanic was slighly reworked.
Last edited by KDSilver; 01-15-2022 at 04:13 AM.
Yeah i wouldn't want either Toxicon or Phlegma be OGCD's. They work fine the way they are now though Phlegma's range could be adjusted a little. More ways to generate Addesrting would make that mechanic far better esp in fights with 0 downtime but i kinda like the idea of the E.Diag shield exploding upon breaking dealing 330 potency damage so E.Diag isnt a DPS loss when fishing for Toxicon, just a Mana loss. And being able to use E.Diagnosis mid fight also contributes to our mobility.
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