Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70

Hybrid View

  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Only thing that really needs a buff is SGE's Icarus and Toxikon I (Toxikon II is okay at the moment). Either 2 charges or a lower cooldown on the gap closer will fix the issue of SGE having a really long cd on their gapcloser. Toxikon I is currently only used as a mobility tool with DPS loss, even in AoE because Dykrasia I is 160 potency whereas Toxikon I is 240 + 50% falloff AoE. You basically use Toxikon I with 2 targets (360 potency), and only 2 targets, which is a rare occurrence. Dosis does 300 potency. Dykrasia does 320 potency on 2 targets, and only does more on 3+. Thus, there is very little point in building Toxikon I up.

    Toxikon II removes the issue of being a direct DPS loss since it's DPS Neutral with Dosis III (unless you're forcefully trying to develop stacks during combat instead of pre-pull and transitions).

    SGE isn't meant to be a 1 to 1 duplicate of SCH. They're different jobs, so their skills have different caveats when working together. SGE has Taurochole + Addersgall regenerating every 20 seconds as opposed to SCH having Excogitation with a 3 aetherflow per 60 seconds. As the speed of resource generation differs, so does the order in which you cycle resources. Rizomata generates 1 addersgall, which can be spent for any addersgall skill - including SCH's Sacred Soil Equivalent. They can also use this ability to hold addersgall for a longer duration. SCH cannot, as Recitation will expire after a certain period of time. Instead they can force a crit on Succor/Adlo/Indomitability/Excog.

    SCH has Dissipation, which works as a recovery tool when everything horribly wrong, or as a DPS tool. SGE has Soteria and overall stronger mitigation-to-healing in their regular healing rotation when stacking with your enhanced healing action buffs (Physis II and Krasis stacking together can superbuff your heals), which generally prevents them from ever reaching that scenario in the first place.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    SCH has Dissipation, which works as a recovery tool when everything horribly wrong, or as a DPS tool. SGE has Soteria and overall stronger mitigation-to-healing in their regular healing rotation when stacking with your enhanced healing action buffs (Physis II and Krasis stacking together can superbuff your heals), which generally prevents them from ever reaching that scenario in the first place.
    Not trying to be an ass, but at this point and IMHO, Dissipation needs to stop being thought of as a DPS tool. You're losing massive amounts of OGCD healing for less than a broil if you blow them all on Energy Drain and you lose your fairy to boot.

    I hate dissipation as it is, but to use it as a dps tool seems even more silly with as nerfed as Energy Drain has become.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Not trying to be an ass, but at this point and IMHO, Dissipation needs to stop being thought of as a DPS tool. You're losing massive amounts of OGCD healing for less than a broil if you blow them all on Energy Drain and you lose your fairy to boot.

    I hate dissipation as it is, but to use it as a dps tool seems even more silly with as nerfed as Energy Drain has become.
    No, I definitely agree with you. With the way Dissipation works, it's really either just a very weak potency increase when you know there's going to be no incoming damage, or a recovery tool. Fights are generally tuned to not need that much healing from both healers, which is what enables Dissipation to work for both situations. There's just a lot more caveats and risks than reward with Dissipation imo, and the amount of healing Dissipation locks you out of makes the skill feel terrible at times as a DPS tool.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    One change I would like for Toxikon is turning it into a 4 hit, 85 (340) potency spell, meaning it could cause Kardia to activate 4 times. Really sell that multiple hit aesthetic that's going on. This allows you to amp up your Kardia power when needed, adding another consideration to using it, and giving more reason to find places you can stock it up for minimal cost. It also gives you an emergency resource to spend if the tank starts eating dirt.

    Regarding toxikon's actual power, I think Addersting needs more sources. Haima and Panhaima should each grant 1 per use, either when the effect expires completely or when a shield breaks / consumed.

    Further in mind, Pepsis should also be able to consume Pan/Haima, 1 stack, to trigger its effect, as well as count for gaining Addersting.

    These should be fairly tame but well rounded additions to the sage kit, IMO.
    (1)

  5. #5
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    The only buff i want is for icarus to have 2 charges and/or it to not a have cooldown outside of combat.
    (1)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Toxicon being a GCD makes it a perfect movement tool, there just needs to be better or more ways to access it.

    For example, allow Toxicon to be used with Addersgall and Addersting simply becomes "make your next Toxicon(s) free" stacks. Now you've got a useful Addersgall dump that's still dps neutral and doesn't discourage you from healing with it.

    If that gives the class too much mobility, I like the idea of Haima and Panhaima triggering it. Rhizo should also generate a Sting. Should be plenty.
    (0)

  7. #7
    Player
    RulerOfPotaoes's Avatar
    Join Date
    Jul 2015
    Posts
    73
    Character
    Drafus Thicc'rod
    World
    Faerie
    Main Class
    White Mage Lv 100
    Imo they need to Rework Pepsis.

    (I would increase the Cooldown to 60 secs and make Pepsis apply a effect to heal when the Sage shield breaks. If the shield doesn't break then no heal is applied.

    If the players within the 15y radius dont have any shields On then the Skill 'Misses')

    This would entince players to proactively use Pepsis more frequently & before incoming damage. And having the skill Miss if you didnt applied shields first would give the skill some thought before usage.
    (0)

  8. #8
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Sage plays great in all content. It's really well balanced IMO and certainly should not be buffed in any way. If anything the only justified nerf I could see would be in it's DPS potency.
    Otherwise, prog is probably its biggest weakness and it's not that bad. Addersgale stacks and having them linked to the gcd is actually really well balanced and is central to your gameplay in raids, and easy enough to obtain in dungeons.

    The only issue the job has is a lack of sustained HPS. Which isn't an issue in 99% of content, but feels really bad in the 1% that do require it from you (p4s last set of mechanics anyone?). But that's kinda the point and the flavor of the job.

    I've been really satisfied so far.

    PS: pepsis could use some love.
    (0)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd just like to have Rizomata do something more interesting than just giving 1 extra 700 MP.

    Maybe give 1 free Addersting in addition to Addersgall.
    Maybe lower the cooldown and turn it into a button to convert unneeded Addersgall into Addersting stacks while also preventing its usage outside combat so a SGE doesn't lock a party into 60s prepull timer.
    Or maybe (unrelated to Rizomata entirely) create the 5th Addersgall button that restore MP and give themselves a minor buff.

    And I have to agree the Pepsis is rather underwhelming; that 30s cooldown doesn't seem to justify what it offers.
    (0)

  10. #10
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I still find SGE's entire kit a bit of a joke. I constantly have double oGCD AoE heals to make sure party doesn't die on the next raid-wide after. Where as when I play SCH, one Indom and some fairy passive heals can easily breeze through. Add Recitaion+Indom and my co-healer don't even need to heal. SGE is fun and all, but one day some people are gonna be fed up with having to babysit with stacking low potency heals all the time.
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast