Quote Originally Posted by Sqwall View Post
I think what Theox meant was it's funny how bad the job was to play on Controller compared to Keyboard. And just the change of removing some positionals has made the class more fun to play on controller as an ultimate outcome. I for one play on controller exclusively and find it better to play now as you can focus more on what's going on around your vs. what your muscle memory wants you to do.
I'm going to offer the opposite opinion here... never played on keyboard so it's not a point of comparison as to which is easier or harder, but I never had problems adjusting for positional requirements on a controller on the job and have been maining the job since 3.2 when I initially just picked it up to get mantra for ninja. So for someone like me who never had any problem moving for my attacks, the removal of that requirement actually has for me made the job less fun to play than it used to be. I still do them just because I don't see any benefit to stop and train myself to not move. I can register mechanics and move for my attacks at the same time.

The job still feels a bit hollow to me. Blitz didn't add enough to the job to make up for what all has been removed (OGCDs, positionals, greased lightning) I don't want all those back, but there's just not much going on with the job these days, especially if you compare it to any of the other three melee jobs. Not just that, but to an earlier comment that the job still feels like a level 70 job... it feels bad that monk is the only one that didn't get any dedicated new attack at level 90. We just got an existing attack upgraded for more damage and flashier animation, in fact monk doesn't get any new dedicated skills after you hit level 74. I can't think of any other job that caps out at that low a level.