Rework is good. I played MNK exclusively in ARR-ShB. Found it to be underwhelming for that duration and I find positionals to be an exceedingly busy, non-challenging way to make gameplay more frenetic/interactive for the player. I tend to enjoy the faster moving classes with lots of woven skills - GNB, SAM to name a couple.

The lack of developer-centric consideration in these forums is a little off-putting though. Did you ever consider that, from a content perspective, Monks have always been kind of...meh in the Final Fantasy series? And as a trope in general? Blitz was a good tangent to go on with the class I think, given that the most canonically powerful monk in the entire franchise is Sabin. I would have liked to see more callbacks to that character, but it is what it is right now. I expect more updates and adjustments in the future, but I think the way they've stripped it down to a foundational place in what we can only assume is preparation for more structure is a good thing.

That said, Monks might be some of the biggest whiners in the game. Give the dev team time to finesse stuff. This isn't your job, it's a game. If you tie your sole experience in the game to one class/job, you're going to find it wanting.