I think what Theox meant was it's funny how bad the job was to play on Controller compared to Keyboard. And just the change of removing some positionals has made the class more fun to play on controller as an ultimate outcome. I for one play on controller exclusively and find it better to play now as you can focus more on what's going on around your vs. what your muscle memory wants you to do.
MNK is ultimately much more fun to play as it's not about what position I need to work towards, but rather what buff is close to falling off (disciplined, Demolish). Perfect Balance and Masterful Blitz ending with Formless Fist has fundamentally changed MNK playstyle completely for me and gives me a choice on what buff I need to refresh sooner. I have got my MNK to 574 and starting to eye Savage (behind since my static needed a MT which is 580), and after seeing P1s and P2s uptime. It's pretty clear that P1s I just won't be able to hit every single positional and there aren't enough true north charges to get me past everything. So some sacrifices are to be expected. P2s positionals don't matter, so yay. So go nutz and watch buffs.
I won't buy into the hyperbole going around the class, and that positionals were it's identity anymore. It's not productive. The potential for MNK is what i'm thinking about. Sure here and now it's fairly basic, but it's engaging and fun. The job needed a hard reset to make it work for everyone. I would rather it be inclusive then exclusive while only rewarding the very few that dare master it.
This leaves me hopeful for the future of MNK and I love that it's damage is up there with RPR. The job is fast and frenetic gameplay and leaves little room for downtime. To be honest and fair after playing for sometime. Honestly, and I also agree...it needs something to do while I wait for Perfect Balance to come off of cooldown, doing my 123,456 is fine...but again....every job has it's lulls in rotations. Maybe i'm wrong, and maybe this is the right amount of slow down for MNK given it's lengthy build up.
Personally I would like to see Perfect Balance set to 35-36 cooldown timer. That extra bit of time shaved off would line up SLIGHTLY better with Riddle of Fire. I don't think adding a charge is correct, or shortening the CD timer for RoF is correct either. But shaving a tiny bit of time off of Perfect Balance could be the trick to making it jive a "slight" bit better. Again, I could be wrong...but that's what I would do.



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