Opening with a TBN just for the Edge of Shadow proc is a false economy, it's not "free", you've still spent 3000MP, and unless that mitigation is giving the healers more DPS it's pointless. As no other tanks are using their 'on demand' mitigation in the opener, I think healers are fine.
I do think TBN needs a bit of a buff though, considering the other tanks 'on demand' mitigations skills all got something very significant added. I was thinking something along the lines of:
Once TBN has expired, another buff is applied "The Darkest Dawn" (name TBC) which reduces incoming damage by 30% for 6 seconds if TBN was consumed, or by 10% for 6 seconds if it was not consumed.
This would give DRK a little more sustained mitigation for use in dungeon pulls, which is where it's currently weakest.
As for Living Dead, I would probably give it a couple new effects:
1. When under the Walking Dead effect, all abilities and weaponskills regenerate HP equal to 20% of the damage dealt. (stacks with other effects e.g. Souleater)
2. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 50% is restored, you will be inflicted with the Brink of Death effect. If less than 50% is restored, you will be KO'd.
This would A. make it much easier for a healer to heal you up by reducing the amount they need to heal, and B. may even under the right circumstances (with well timed Souleaters, Abyssal Drain, Bloodspiller and Edge of Shadow use, and maybe an odd Choco Cure for good measure) allow you to keep yourself alive, but suffer from Brink of Death as if you had been KO'd, but while not actually KO'ing you.
Rather than making Blood Weapon yet another stack based duration buff, why not just have it add 50 Blood Gauge by itself, instead of having every weapon skill give an extra 10? Then it will instantly half-fill the bar, and is only used for MP regen.
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