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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    I would imagine that the opposite of Superbollide is something like this:

    Living Dead: Prevents most attacks from reducing your HP to less than 1. Any damage prevented this way converts Living Dead to Walking Dead.

    Walking Dead: Renders you impervious to healing spells and most attacks.
    Additional Effect: Converts a portion of damage dealt into HP.
    Love this.
    (0)

  2. #22
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Undeadfire View Post
    This ^

    Invulns have actually been breaking raids for a while, recently discovered a mechanic in P3S can just pop Invuln of both tanks and everyone else does nothing, easy pass. Honestly wouldn't complain if they removed Invulns.
    Yeah, the only way to balance the Invulnerabilities would be to make them all the exact same or remove them.

    Make them all the same in 6.1, then get rid of them in 7.0

    Too much drama and headache involved with these abilities.
    (0)

  3. #23
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I would imagine that the opposite of Superbollide is something like this:

    Living Dead: Prevents most attacks from reducing your HP to less than 1. Any damage prevented this way converts Living Dead to Walking Dead.

    Walking Dead: Renders you impervious to healing spells and most attacks.
    Additional Effect: Converts a portion of damage dealt into HP.
    Best version of LD and WD we'd ever get.
    (0)

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