Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 69
  1. #31
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    SCH has Dissipation, which works as a recovery tool when everything horribly wrong, or as a DPS tool. SGE has Soteria and overall stronger mitigation-to-healing in their regular healing rotation when stacking with your enhanced healing action buffs (Physis II and Krasis stacking together can superbuff your heals), which generally prevents them from ever reaching that scenario in the first place.
    Not trying to be an ass, but at this point and IMHO, Dissipation needs to stop being thought of as a DPS tool. You're losing massive amounts of OGCD healing for less than a broil if you blow them all on Energy Drain and you lose your fairy to boot.

    I hate dissipation as it is, but to use it as a dps tool seems even more silly with as nerfed as Energy Drain has become.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #32
    Player
    RulerOfPotaoes's Avatar
    Join Date
    Jul 2015
    Posts
    73
    Character
    Drafus Thicc'rod
    World
    Faerie
    Main Class
    White Mage Lv 100
    Imo they need to Rework Pepsis.

    (I would increase the Cooldown to 60 secs and make Pepsis apply a effect to heal when the Sage shield breaks. If the shield doesn't break then no heal is applied.

    If the players within the 15y radius dont have any shields On then the Skill 'Misses')

    This would entince players to proactively use Pepsis more frequently & before incoming damage. And having the skill Miss if you didnt applied shields first would give the skill some thought before usage.
    (0)

  3. #33
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,207
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Not trying to be an ass, but at this point and IMHO, Dissipation needs to stop being thought of as a DPS tool. You're losing massive amounts of OGCD healing for less than a broil if you blow them all on Energy Drain and you lose your fairy to boot.

    I hate dissipation as it is, but to use it as a dps tool seems even more silly with as nerfed as Energy Drain has become.
    No, I definitely agree with you. With the way Dissipation works, it's really either just a very weak potency increase when you know there's going to be no incoming damage, or a recovery tool. Fights are generally tuned to not need that much healing from both healers, which is what enables Dissipation to work for both situations. There's just a lot more caveats and risks than reward with Dissipation imo, and the amount of healing Dissipation locks you out of makes the skill feel terrible at times as a DPS tool.
    (0)

  4. #34
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Sage plays great in all content. It's really well balanced IMO and certainly should not be buffed in any way. If anything the only justified nerf I could see would be in it's DPS potency.
    Otherwise, prog is probably its biggest weakness and it's not that bad. Addersgale stacks and having them linked to the gcd is actually really well balanced and is central to your gameplay in raids, and easy enough to obtain in dungeons.

    The only issue the job has is a lack of sustained HPS. Which isn't an issue in 99% of content, but feels really bad in the 1% that do require it from you (p4s last set of mechanics anyone?). But that's kinda the point and the flavor of the job.

    I've been really satisfied so far.

    PS: pepsis could use some love.
    (0)

  5. #35
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd just like to have Rizomata do something more interesting than just giving 1 extra 700 MP.

    Maybe give 1 free Addersting in addition to Addersgall.
    Maybe lower the cooldown and turn it into a button to convert unneeded Addersgall into Addersting stacks while also preventing its usage outside combat so a SGE doesn't lock a party into 60s prepull timer.
    Or maybe (unrelated to Rizomata entirely) create the 5th Addersgall button that restore MP and give themselves a minor buff.

    And I have to agree the Pepsis is rather underwhelming; that 30s cooldown doesn't seem to justify what it offers.
    (0)

  6. #36
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    lack of any "Oh Shit" tank heal
    I used to think this and then I realized Krasis and Zoe existed on a small cooldown and can be used effectively to burst heal, and is no less weak than SCH's lustrates/other heals. SCH and SGE are both meant to prevent death due to shields so it goes to make sense that they are punished for letting someone die.

    Quote Originally Posted by Archwizard View Post
    Kardia and Soteria only have an effect when the SGE is using its uptime to attack[/i].
    That is indeed the point of SGE. The point is to keep up your passive mitigation and damage and regens so that you can keep dpsing to heal. That's where the figurative "skill ceiling" comes in on the class. If it could dps heal AND do all the things the other healers could do it would be busted. Sorteria is perfect the way it is and is useable on pretty much every pull if not every other pull in conjunction with things like krasis/physis/kera.

    Quote Originally Posted by Archwizard View Post
    Addersting
    Pre shielding party before pull = 3 free toxicons, using shield on tank at least twice on the pull of first mob then on the second mob while casting E.Dosis means I'm getting at least two there and can cast toxicon while moving to the tanks next pull, etc.

    The fact that it's a dps "loss" is odd considering what you have to do to proc it but I also like that it's not required due to not being a dps gain to stop what I'm doing and barrier every few seconds to get a toxicon. It's "balanced" even if it doesn't always feel good atm.

    Quote Originally Posted by Archwizard View Post
    Pepsis
    You shouldn't....ever use it that way? Pepsis should only be used for E.Prog because not only does it allow you to big heal on the move but can also crit and it is Juicy when it crits. We have Krasis, Taurochole, etc for single targets, can spam druochole and have Rizo if needed. Our burst and single target healing is fine.

    If you're hoping to use it for a single heal you're missing the entire point of dosis + karida + Sorteria. The main kit of the SGE is to not need that kind of thing lol. Krasis + E.Diag is more than enough most times, or Tauro + EDiag.

    Quote Originally Posted by Archwizard View Post
    So my instinctual thought is to ask to "increase Soteria's effect to 100%.
    I think the key issue I'm seeing is that you're using one button to do things that SGE usually uses multiple to do. SGE is about layering and upkeep and due to the short CDs we can keep using our skills freely and often because we're not supposed to let people get to the point where we have to use the same big heals, but we still have them.

    All of your changes have to do with simplifying things that already exist in the kit but putting them on one button press. If you want to buff Soteria and everything, use Krasis. If you want to buff the heals on the tank, use Zoe. These skills and buffs already exist in the kit, you just have to...use them and manage them.
    (1)

  7. #37
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I still find SGE's entire kit a bit of a joke. I constantly have double oGCD AoE heals to make sure party doesn't die on the next raid-wide after. Where as when I play SCH, one Indom and some fairy passive heals can easily breeze through. Add Recitaion+Indom and my co-healer don't even need to heal. SGE is fun and all, but one day some people are gonna be fed up with having to babysit with stacking low potency heals all the time.
    (0)

  8. #38
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tobias_Azuryon View Post
    I think the key issue I'm seeing is that you're using one button to do things that SGE usually uses multiple to do. SGE is about layering and upkeep and due to the short CDs we can keep using our skills freely and often because we're not supposed to let people get to the point where we have to use the same big heals, but we still have them.
    I told someone "All that speculation about an alchemist/chemist/whatever type healer actually was right: we did get a new healer where you mix elements -- buffs and mitigations and heals and shields -- to come up with your perfect healing option. It just also came with flying laser knives."

    Quote Originally Posted by Miziliti View Post
    I still find SGE's entire kit a bit of a joke. I constantly have double oGCD AoE heals to make sure party doesn't die on the next raid-wide after. Where as when I play SCH, one Indom and some fairy passive heals can easily breeze through. Add Recitaion+Indom and my co-healer don't even need to heal. SGE is fun and all, but one day some people are gonna be fed up with having to babysit with stacking low potency heals all the time.
    See, I don't find that to be the case. Throw out a Physis II (650 potency of regen healing) and bounce off the 10% incoming healing buff with an Ixochole for 440 potency of instant healing in addition. Your co-healer can also take advantage of the Physis II +10% healing potency, meaning working in tandem is trivial to top off the party. That's without getting into the ridiculousness that's Zoe + Pneuma (900 potency of AoE healing). Weave in Ixochole after Pneuma and you've got 1300 potency of AoE healing in a single GCD, since it's trivial to have woven Zoe sometime in the previous 20 seconds.

    It may simply come down to a difference in play style, though.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #39
    Player
    Silvaren's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Silver Revlas
    World
    Coeurl
    Main Class
    Botanist Lv 90
    The only potency I think really needs changed is Kardia as it feels so lacking for being a worse fairy that basically only targets the tank. Maybe if Soteria made your Kardia weaker, but AOE every say 60s I would like it more, but having to effectively waste an oGCD or a GCD to spot heal is brutal, so having it being stronger could make up for that.
    (0)

  10. #40
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,207
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Miziliti View Post
    I still find SGE's entire kit a bit of a joke. I constantly have double oGCD AoE heals to make sure party doesn't die on the next raid-wide after. Where as when I play SCH, one Indom and some fairy passive heals can easily breeze through. Add Recitaion+Indom and my co-healer don't even need to heal. SGE is fun and all, but one day some people are gonna be fed up with having to babysit with stacking low potency heals all the time.
    Well, that's the difference in gameplay between SGE and SCH. SGE is stronger in layering skills together and has a stronger throughput because when used correctly, you'll never run into a situation where you need more burst healing than what your kit provides. This is extremely apparent through the difference in how Addersgall and Rhizomata works together in comparison to Recitation and Aetherflow. Because addersgall generates every 1 per 20 as opposed to 3 per 60, you want to spend the addersgall at an even pace within every 20 seconds to avoid overcapping - this leads to more sustained throughput in healing, but not as good as dealing with big spikes in a small periods. Plus, you can bank on addersgall whenever you need to with Rhizomata for Kerachole (SGE sacred soil). Recitation cannot be held, so it's used primarily for burst or delayed Excogitation.

    This kind of gameplay is also seen in how Haima and Panhaima works better in many successive hits over a smaller period of time as opposed to SCH's Consolation - which can gain value in 2 hits.

    SCH has better "recovery" in a pinch due to the burst healing their kit provides (Recitation forcing a crit on Succor/Adlo/Indomitability/Excogitation, Dissipation strengthening GCD healing for a set duration vs Zoe's single use healing, etc.)

    Personally, I like SGE more because of that. I never run into issues with healing as a SGE after I started playing SGE like a SGE instead of playing SGE like a SCH.
    (0)
    Last edited by AnotherPerson; 01-13-2022 at 05:18 PM.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast