Quote Originally Posted by Tobias_Azuryon View Post
I think the key issue I'm seeing is that you're using one button to do things that SGE usually uses multiple to do. SGE is about layering and upkeep and due to the short CDs we can keep using our skills freely and often because we're not supposed to let people get to the point where we have to use the same big heals, but we still have them.
I told someone "All that speculation about an alchemist/chemist/whatever type healer actually was right: we did get a new healer where you mix elements -- buffs and mitigations and heals and shields -- to come up with your perfect healing option. It just also came with flying laser knives."

Quote Originally Posted by Miziliti View Post
I still find SGE's entire kit a bit of a joke. I constantly have double oGCD AoE heals to make sure party doesn't die on the next raid-wide after. Where as when I play SCH, one Indom and some fairy passive heals can easily breeze through. Add Recitaion+Indom and my co-healer don't even need to heal. SGE is fun and all, but one day some people are gonna be fed up with having to babysit with stacking low potency heals all the time.
See, I don't find that to be the case. Throw out a Physis II (650 potency of regen healing) and bounce off the 10% incoming healing buff with an Ixochole for 440 potency of instant healing in addition. Your co-healer can also take advantage of the Physis II +10% healing potency, meaning working in tandem is trivial to top off the party. That's without getting into the ridiculousness that's Zoe + Pneuma (900 potency of AoE healing). Weave in Ixochole after Pneuma and you've got 1300 potency of AoE healing in a single GCD, since it's trivial to have woven Zoe sometime in the previous 20 seconds.

It may simply come down to a difference in play style, though.