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  1. #81
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sacrilegion View Post
    Yeah why are you here? Things have not improved with politeness at all, quite opposite
    I'm here because everyone memes on the OF. I'm here because I enjoy tanking in vidya. I'm here because the first tank I ever learned to play in 14 was DRK in the tail end of HW. I'm here because I started to raid back in sigmascape on DRK. I'm here because I enjoy the aesthetic of wielding a massive greatsword and using dark magics, and the idea of being a mix of magic and melee attacks is up my alley.

    I'm here because you're making a fool out of yourself, whining like a child that's been scolded for throwing a tantrum because mommy wouldn't listen to you demanding she buy you that candy bar.

    Be upset. Be disappointed. Be annoyed and want things to improve. But do it as an adult, and responsibly. Present clearly things you're unsatisfied with, and what you'd like to see. Belittling the dev team will not get you anywhere.

    For my own input I've boycotted leveling DRK at all until it's kit is addressed in any meaningful capacity. Until Living Dead is redesigned, until Blood Weapon gets a charge system like it should have had in ShB, until the leveling experience and skill acquisition is improved, and until the job's kit is reworked into a more coherent, and more enjoyable manner, I'm not going to level / play DRK in any content.

    I'd love to see DRK return to a resource-juggling tank. I'd like to see MP and Blackblood have more interplay. I'd love to see bloodspiller's animation adjusted. But those are superfluous / my own wants.
    (7)

  2. #82
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    When it comes to invulns here are the options available for making a recovery.

    Hallowed Ground - Clemency, Holy Sheltron, heals from magic attacks

    Holmgang - Bloodwhetting(can heal to full HP from nothing pretty much), Equil

    Superbolide - Heart of Corundum for immediate excog heal, Brutal Shell, Aurora(not there yet but I heard the 2 charges can stack?)

    Living Dead - Souleater, Abyssal Drain however these are incapable of healing your max HP to cleanse the WD status and requires healer assistance

    LD is objectively bad given that you can't make a recovery and because it needs to be healed you will never have the full 10 seconds unlike the others. Or you do but you die.

    So they either change it to be less of a party drain or they change it in such a way that you as a DRK want to die because it does a lot of damage by making you explode and give a debuff on the mob/boss that makes them do less damage so someone can raise you.

    But given the homogenized nature of Tanks right now DRK is at a very clear disadvantage.

    LD would be fine IMO if they removed the heal check requirement.
    (2)

  3. #83
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    I'm here because everyone memes on the OF. I'm here because I enjoy tanking in vidya. I'm here because the first tank I ever learned to play in 14 was DRK in the tail end of HW. I'm here because I started to raid back in sigmascape on DRK. I'm here because I enjoy the aesthetic of wielding a massive greatsword and using dark magics, and the idea of being a mix of magic and melee attacks is up my alley.

    I'm here because you're making a fool out of yourself, whining like a child that's been scolded for throwing a tantrum because mommy wouldn't listen to you demanding she buy you that candy bar.

    Be upset. Be disappointed. Be annoyed and want things to improve. But do it as an adult, and responsibly. Present clearly things you're unsatisfied with, and what you'd like to see. Belittling the dev team will not get you anywhere.

    For my own input I've boycotted leveling DRK at all until it's kit is addressed in any meaningful capacity. Until Living Dead is redesigned, until Blood Weapon gets a charge system like it should have had in ShB, until the leveling experience and skill acquisition is improved, and until the job's kit is reworked into a more coherent, and more enjoyable manner, I'm not going to level / play DRK in any content.

    I'd love to see DRK return to a resource-juggling tank. I'd like to see MP and Blackblood have more interplay. I'd love to see bloodspiller's animation adjusted. But those are superfluous / my own wants.
    There are so many threads of coherent ideas for DRK. EW should have people fuming because we have been more than patient. When a job makes me shudder just looking at it and also makes healers want to cry, that should've been fixed years ago. Yet here we all are beating the dead horse. Fixing one or two skills isn't going to fix the issues. The whole kit needs to be scrapped and built from the ground up. When I played Rpr, I felt like I was being taunted by the developers for hoping for a DRK rework.

    Living Dead is still a healers nightmare with the requirement of a 100% heal.
    Enhanced Unmend is whole levels of please delete.
    Two Living Shadow upgrades makes no sense to me because you won't use it that often to notice.
    Dark mind and missionary seem very outdated and are niche skills.
    No self sustain
    TBN requires you to hold back on dps to have minimum mitigation
    Delirium is a discount inner release
    (8)

  4. #84
    Player
    Glaringsoul's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Daroris Zestara
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sacrilegion View Post
    There are so many threads of coherent ideas for DRK. EW should have people fuming because we have been more than patient. When a job makes me shudder just looking at it and also makes healers want to cry, that should've been fixed years ago. Yet here we all are beating the dead horse. Fixing one or two skills isn't going to fix the issues. The whole kit needs to be scrapped and built from the ground up. When I played Rpr, I felt like I was being taunted by the developers for hoping for a DRK rework.

    Living Dead is still a healers nightmare with the requirement of a 100% heal.
    Enhanced Unmend is whole levels of please delete.
    Two Living Shadow upgrades makes no sense to me because you won't use it that often to notice.
    Dark mind and missionary seem very outdated and are niche skills.
    No self sustain
    TBN requires you to hold back on dps to have minimum mitigation
    Delirium is a discount inner release
    I can agree with most of it, other than Dark Mind/ Missionary.

    Magic Resistance is quite usefull for a lot of Content including: P1S (Flails & Both Phase Raidwides), P2S (Every Single Raidwide), P3S (Basically everything deals Fire/ Magic Damage) P4S (Most of the Charged Attacks deal Magic Damage, and a lot of Raidwides as well).

    Yes the skills themselves are kinda underwhelming, especially if compared to a lot of the other defensive buffs that tanks have, but at least you have quite a few opportunities to use them.

    That Doesn't make it any better; but i'd rather have them adjust/ Improve TBN / LD instead of changing Dark Mind/ Missionary.
    (0)

  5. #85
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,463
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    When it comes to invulns here are the options available for making a recovery.

    Hallowed Ground - Clemency, Holy Sheltron, heals from magic attacks

    Holmgang - Bloodwhetting(can heal to full HP from nothing pretty much), Equil

    Superbolide - Heart of Corundum for immediate excog heal, Brutal Shell, Aurora(not there yet but I heard the 2 charges can stack?)

    Living Dead - Souleater, Abyssal Drain however these are incapable of healing your max HP to cleanse the WD status and requires healer assistance

    LD is objectively bad given that you can't make a recovery and because it needs to be healed you will never have the full 10 seconds unlike the others. Or you do but you die.

    So they either change it to be less of a party drain or they change it in such a way that you as a DRK want to die because it does a lot of damage by making you explode and give a debuff on the mob/boss that makes them do less damage so someone can raise you.

    But given the homogenized nature of Tanks right now DRK is at a very clear disadvantage.

    LD would be fine IMO if they removed the heal check requirement.
    Wouldn't LD without the heal check is just Holmgang with a longer cooldown? I mean thats still preferable to what it is but its kinda depressing that tanks are getting so samey.
    (0)

  6. #86
    Player
    NautiaHadas's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Nautia Hadas
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MagiusNecros View Post
    ...

    The weaponskill/spell split with Blood Weapon is shit. Stack system with Delirium would be better. Raiders want 5 charges/stacks.
    Enhanced Unmend is shit.
    It's self-sustain is shit.
    Heavy Thrust Tank playstyle is shit.
    Dark Mind is shit. Just absorb the magic damage as health and MP.
    Living Dead is SHIT.
    Salted Earth and it's Upgrade is a shit Circle of Scorn. Therefore shit.
    Abyssal Drain being neutered from Stormblood and being tied to CnS is shit.
    TBN is objectively shit. Given the TBN competitors that are miles better. It's still strong but is it "good". Not really. Stormyblood fun times are over brother.
    Stalwart Soul and Dark Missionary not being available at lvl70 is shit.
    Dark Missionary being Magic only is shit.
    Living Shadow just being Scourge with a 2 min CD and a Blood Cost is shit.
    Oblation being arguably worse then Rampart is shit.
    Shadowbringer being Dark Passenger is shit.

    That's a lot of shit to clean up.

    And then there's the fact we gave away most of our utility to the other tanks, parry was scuffed, Power Slash among other skills completely removed.

    The removal of Blood Price and Dark Arts I loathe entirely. Not to mention Vanilla DRKs such as myself highly preferred the clunky but fast and engaging reactive Tank playstyle that Heavensward offered instead of this slow poor man's Warrior 15 second special DRK they want to throw out at every given opportunity.

    ...

    Only time DRK in XIV has decent sustain is in PvP. Fantastic.

    But if DRK is ever looked at *properly* I'll be all for it until then if I play a Tank spec it'll be Gunbreaker.
    That whole post spoke to me from the heart. I've been playing Dark Knight since I started to play in 5.4 and reached HW. Even without having experienced how amazing the class was back then, I still feel like the EW treatment is like a slap in the face, so I shudder to think what people who knew DRK back in 3.0 must feel like. I'm at a point where even though I want to play DRK because of the aesthetic I'm just going to go WAR anyway because I feel tired. Last night I did some extremes unsynced with a friend to fill wondrous tail... We tried Susano EX and I was tanking with a lv90 DRK. I got my shit pushed in. My friend wanted to just give up on trying, but I convinced him to try again with me tanking with a lv80 PLD and we cleared it easily. I was laughing at how ridiculous that was, at how miserably non-existant the sustain is on DRK. After having suffered through the dungeon experience of EW I'm finally done with DRK... at least until they make it feel better.

    Seriously, why is oblation not straight up replacing Dark Mind. Who the hell likes Dark Mind? The only more unsatisfying ability I can think of is AST Undraw which literally serves no purpose.
    (1)

  7. #87
    Player
    NautiaHadas's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Nautia Hadas
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    Wouldn't LD without the heal check is just Holmgang with a longer cooldown? I mean thats still preferable to what it is but its kinda depressing that tanks are getting so samey.
    The solution is very easy. DRK should have Holmgang and WAR should have Living Dead. Because WAR can come back from Living Dead and Holmgang as it works can be made to fit the DRK aesthetic.
    Then again... I wouldn't wish Living Dead on any other job.
    (0)

  8. #88
    Player
    Glaringsoul's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Daroris Zestara
    World
    Lich
    Main Class
    Paladin Lv 90
    I had an Idea for a LD Rework which works as follows:

    Once LD is activated all incoming Healing (from your 1-2-3, Abyssal Drain, Healing from Healers, automatic Healing over time, Pots etc.) gets "Stored" instead of applied to you. (Effect Stays like that for ~ 10 seconds)
    If you happen to die in those 10 Seconds you instead drop to 1HP, Get 6 Seconds of Invuln, and as soon as the Invuln Starts you "Use Up" all of the stored Healing to heal yourself for that exact amount.
    If you Don't Die in those 10 Seconds you get Half of the Stored Healing Applied to you Instantly, and Dont Get an Invulnerability.

    That way DRK would be able to Heal/ save Himself, while still providing a Strong Invulnerability, without Punishing DRK or the Healer; with the added benefit of keeping true to the "You are on the Edge of Death" thematic behind the Class/Skill.

    Feedback Appreciated...
    (1)

  9. #89
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Glaringsoul View Post
    I can agree with most of it, other than Dark Mind/ Missionary.

    Magic Resistance is quite usefull for a lot of Content including: P1S (Flails & Both Phase Raidwides), P2S (Every Single Raidwide), P3S (Basically everything deals Fire/ Magic Damage) P4S (Most of the Charged Attacks deal Magic Damage, and a lot of Raidwides as well).

    Yes the skills themselves are kinda underwhelming, especially if compared to a lot of the other defensive buffs that tanks have, but at least you have quite a few opportunities to use them.

    That Doesn't make it any better; but i'd rather have them adjust/ Improve TBN / LD instead of changing Dark Mind/ Missionary.
    Pandemonium uses a combination of both magic and physical damage. Dark mind and missionary should mitigate both kinds of damage. I shouldn't be grateful for the few times I get to use them especially if every other tank can just pop one skill typically and have it translate across the table.
    (3)

  10. #90
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Wanna see something funny.

    PvE

    Dark Missionary - Reduces magic damage taken by self and nearby party members by 10%.
    Duration: 15s
    90s CD

    PvP

    Dark Missionary - Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
    Duration: 10s
    45s CD
    (9)

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