Quote Originally Posted by MagiusNecros View Post
When it comes to invulns here are the options available for making a recovery.

Hallowed Ground - Clemency, Holy Sheltron, heals from magic attacks

Holmgang - Bloodwhetting(can heal to full HP from nothing pretty much), Equil

Superbolide - Heart of Corundum for immediate excog heal, Brutal Shell, Aurora(not there yet but I heard the 2 charges can stack?)

Living Dead - Souleater, Abyssal Drain however these are incapable of healing your max HP to cleanse the WD status and requires healer assistance

LD is objectively bad given that you can't make a recovery and because it needs to be healed you will never have the full 10 seconds unlike the others. Or you do but you die.

So they either change it to be less of a party drain or they change it in such a way that you as a DRK want to die because it does a lot of damage by making you explode and give a debuff on the mob/boss that makes them do less damage so someone can raise you.

But given the homogenized nature of Tanks right now DRK is at a very clear disadvantage.

LD would be fine IMO if they removed the heal check requirement.
Wouldn't LD without the heal check is just Holmgang with a longer cooldown? I mean thats still preferable to what it is but its kinda depressing that tanks are getting so samey.