


I think their point being, if you've been playing as long as you have, even if it was only to what your character shows, you'd have a working experience with not only the game, but the prevalent content style and developer philosophy on implementation, which is very obviously NOT influenced by any particular "youtuber" or the hardcore community in general and has been the same since (ARR) release. So it's strange you'd think otherwise.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
So, you don't want more Do X/Dodge X or die, but you want more mechanically/rhythmic mechanics which is basically just Do X/Dodge X or die. They are fundamentally the same thing and every single mechanic, no matter how complex you make it is going to be Do x/Dodge X or die. Not that you tend to die for a single mistake in dungeons unless you are undergeared or take a stack marker to the face solo.
So, as has been asked, how would you add a mechanic that satisfies your conditions, bearing in mind it needs to be something that is actually worth worrying about otherwise people will just ignore it to do more damage (unless you want to give them a damage down debuff, but putting that on everything is also boring).





I’m not asking for levels—I’m asking if you’ve been playing the game for as long as your join date suggests. Because “boring dungeons” aren’t anything new. They’ve been streamlined for quite some time now because deviations caused complaints. Trash > trash > boss > rinse and repeat has been a formula for years now. Only occasionally they’ll throw in a “mini boss” before the final boss a la the Smacky Hands Guy before Forgiven Obscenity in Mt. Gulg or some random “mini game” like the final boss of Dohn Mheg. But otherwise, dungeons aren’t any different in EW than they have been in prior expansions.
The content is also not dictated by any of the hardcores or YouTubers. All evidence to the contrary suggests it’s the casual players and those who consist of the lowest common denominator group that dictate the direction the developers steer this game and its content—even its job designs.
Your join date suggests you’ve played longer than me—but your assessments and observations are very contrary to that.
Sage | Astrologian | Dancer
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Hyomin Park#0055

I've just seen this a lot in game, Youtuber's like Zepla have a direct line to the developers, which she often brags about on her channel so it seems to me that certain Youtubers, even annoying ones like Azamodan or whatever his name is, I ignore him whenever I see his annoying facial expressions in my suggested videos get more influence over the game then we casual players do and he's a WoW traitor that suddenly decided to bring his fanbase of teenagers over here. I have been playing this game a very long time and I've never got a chance to speak to Yoshi P about what improvements I'd like to see so yes, influential youtubers get to be the "voice of the community" that nobody asked for.

I mean that this person did not originate from this game and left WoW. It wasn't the bad gameplay, bad expansions or even the rumours of sexual harassment that existed YEARS before this (I left the game originally in 2014 when Kotaku was already reporting about Blizzard's behaviour) but it was the fact their viewer base had dried up due to the Blizzard Activision Lawsuit. That seems pretty shallow to me, the same holds true with the Youtubers that support Riot as well, with their history and raved about Arcane. You are perfectly happy to get backhanders and other perks from them to promote their game and conveniently ignore evil until its too big to ignore.
If you feel that makes me a teenager... so be it but at least I have standards. Most of these youtubers seem to only have morals in $$$. Maybe its because I work for other people in my job, rather then just to make money for myself and damn everyone else.
Personally, I think that's what the entire world could use more of in 2021, moral standards as most people are willing to ignore the most heinous of things... so long as it doesn't affect them. I wasn't really brought up that way so feel free to call me a "boomer" as well but I still believe moral standards are important.
=^= Response to underneath =^=
I can't post anymore because of daily limit but I will say that I do not WANT to be an influencer because;
A. Its not a real job and is based on popularity rather then actual substance, it also doesn't benefit other people or help human society (I work for my local government and help real people)
B. If you need to use the argument "You are just jealous", that sounds like a strawman. I am not, I am calling out the moral corruption of these types of people and their low personal moral standards.
Last edited by ddwarbird; 01-11-2022 at 10:20 AM.



Your envy is showing. Nobody should be "loyal" to a video game. it's a game you play for fun. As soon as it stops being fun and you stop playing (like you should) you aren't "betraying" anything.
However you HAVENT: put in the hours and work and materials necessary to build and maintain a streaming following. You wanna be an "influencer" you can, you just have to work at it like any other job. Zepla and Asmongold (your examples) work hard at what they do, regardless of what you think streaming is. It is not just playing video games with a camera on you. Lots and lots and LOTS of people do that and yet they don't manage to become well known personalities.
Understand that while it seems unfair they get an interview and you don't, it's not like they're doing the same things you are and got specially picked. They have a job (yes it's a job) that involves video games and ties into positive PR for those video games , so they get developer attention. Nobody is stopping you from doing the same thing other than you and your potential lack of aptitude for engaging an audience and maintaining a community (even a slightly toxic one).
A. Being an entertainer is a "real job" and it's not easy. I highly suggest checking out all the material out there about what being an influencer entails and the costs of being even "internet famous". All jobs don't have to help human society.
B. Envious. Jealous means you're afraid people will take something away. You're denigrating people doing a valid job because you're envious of the benefits they get, which is apparent in the language you use.
Applies:
https://idioms.thefreedictionary.com/sour+grapes
Last edited by Krotoan; 01-11-2022 at 10:28 AM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?



That's not true at all. For example, why was healers balance so obligatory that they completely gutted healers in SHB? Did it matter if x or y healer had z or w quirk while they were grinding dungeons, FATEs, daily beast tribe quests or whatever? It only mattered for savage.
The same can be said about boss mechanics, DPS uptime is now the most considered thing while designing mechanics. Bosses like what we had in Heavensward and A Realm Reborn where they go untargetable, either due to mechanics or the boss literally being invincible while they do a thing, also became extremely rare.
Casuals didn't complain that Leviathan would hide in water, or that they had to control the Gobwalker or become a Gorilla to push out bombs, or get jailed by Quickthinx...
It's not a coincidence that all of this changed one expansion after FFLogs became a thing.
Gearing too is dictated by hardcores. It was hardcores that complained about every little thing that the dev team made for casuals. I remember very well the drama over Mythology gear in ARR being the same ilvl as Coil, which prompted them to extend the grind for casuals by nerfing tome gear and adding upgrade items exclusive to Coil. The Diadem that could reward BiS if you were lucky, also bad because potentially better than Gordias. Oh, and what about the relic grind... I've read so many predictions on relic being like "it won't be better than (x raid)". When the old Relic + 1 (later renamed to Zenith I think) was potentially better than Allagan weapons, until they bumped Allagan because... well, guess who complained.
Most of this game's battle content is designed around high end raiders first. I'm not saying that this is a bad thing, I really don't care, but I really dislike seeing how casuals are blamed for all of this game's shortcomings after seeing so many things become worse because they pandered to hardcores... hell I've seen them release a DoA extreme just because they were afraid of displeasing raiders and then rushing to fix him because nobody was doing him.
Last edited by Ririta; 01-11-2022 at 02:10 PM.
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