[[Spoilers]]

I mean, this game is kind of bad when you actually look at its mechanics, compared to other MMO's.

Endwalker's dungeons are honestly some of the worst I've ever played. Not only is the 2 packs, boss, rinse repeat format rather stale but the bosses are not really that fun to fight either, their mechanics feel rather stale...

The whole "Do X, Dodge X or DIE" is a little bit too much. Punishing players in such an extreme way for the slightest mechanical error is a little too much.

This is where the divide between eastern and western design philosophies come in. Eastern games tend to be more mechanical, dance, dance revolution based then western MMO's and for such a visually stunning game, the Endwalker dungeons have been so stale... its a real shame.

Can we at least have one dungeon that is not just "Do X, Dodge X or Insta-death". I am not complaining about dungeons being "too hard"... they are just very boring, to the point where one person on your party makes the smallest mistake, they die.

I do think that the developers are using this as a crutch a bit too much to cover up the fact that they are out of interesting designs. FFXIV takes itself way too seriously, where is the Karazhan?

Where is the weird boss battles? Shadowbringer gave me a lot of hope with the Temple Splunking with Ysh'tola, that was really fun and the Fairy Castle dungeon with the Frog man but this expansion is just dull...

I'm sorry, maybe its me but Endwalker seems to want to take itself super seriously and when it segways into wierdness or fun, its all to do with those horrible space rabbits... honestly, the quests for them were terrible and felt like complete filler.