Because the previous version was unrecognizable to people who came in wanting a Final Fantasy Summoner.There aren't other options why do people keep saying this, migrating to another full caster with complexity means exactly one potential option: BLM. Even if there were other options, why is it acceptable to rework a job into something so utterly unrecognizable? You like it so therefore it's fine? Excellent logic


didn't read, stop postingReworks do not happen suddenly out of the blue without something majorly going wrong. In Summoner, you had systems stacked to the sky on top of each other, people complaining extremely vocally about the fact that it physically hurt to play the job on controllers/more normal keybinds, the fact that watching dot timers is the last thing a lot of people think about when they hear "Final Fantasy Summoner," timers that were unfriendly and gave micromanaging a whole new definition, severe penalties upon death that I can't think any other class in this game suffered from to the extent SMN did, and pets who were by and large unimpactful and glitchy.
They tried for 8 years to make old SMN work. In the end, they realized that it was a road leading to nowhere and decided to start clean. The result was a job that stole the show when it was revealed and then stole the crown from Red Mage outside of JP when it comes to casters. Of course me and pretty much everyone would like some new abilities based off the summons if not more summons themselves but I've been around long enough to realize that things like that will take time to design and get right, and the absolute last thing we need to do is go back to some of the "ideas" that only served to confuse players and the devs themselves.
In any case, jobs change in mmos. This has been the case pretty much everywhere. Even WoW's Warlock has had several reworks and redesigns over the years. I remember they used to turn into demons instead of summoning them at one point. I imagine that the people who were into that had to wait a while before Demon Hunter eventually released and they got that mechanic back in, as another class. The time has come for some to go out and experiment for a while during the time it takes for the devs to develop 7.0's caster. This is just what happens every so often in games like these, only its Summoner's turn.
Summoning Bahamut and Phoenix is unrecognizable as a summoner? When you say Final Fantasy summoner did you mean summon the best one > ether > repeat? Or maybe you meant one of the games where there wasn't a dedicated summoner and summoning was just an extra for a specific character, or maybe when summoning was just a materia in one of the the most popular SP FFs? Please stop this asinine argument.


I read it to humour you and it's the same thing that person posts every time without fail: hyperbole about how difficult it was to play, doesn't fit what I think FF summoner should be, simple jobs are the only ones worth making because they're popular, get over it loser old-smn-players, affliction warlock, wait for 7.0 or play a different job. Each of these points has been contended many times with absolutely no mutual dialogue engagement from them. They're here just to act smug or something and in the process waste everyone's time.
I don't think it is being smug to tell you that your option is to play something different if you do not like it. That is just kinda the reality of the situation... If you are expecting some one to have a direct line to Yoshi P to call and address your complain than that is just unrealistic.I read it to humour you and it's the same thing that person posts every time without fail: hyperbole about how difficult it was to play, doesn't fit what I think FF summoner should be, simple jobs are the only ones worth making because they're popular, get over it loser old-smn-players, affliction warlock, wait for 7.0 or play a different job. Each of these points has been contended many times with absolutely no mutual dialogue engagement from them. They're here just to act smug or something and in the process waste everyone's time.
It does suck if you liked old summoner and do not like the new iteration. Those are the only people that I think can legitimately complain. If you find the class is to easy than play something you enjoy more it is not exactly rocket science.
The class was reworked because it was not very user friendly, it suffered from some jank at the start of shadowbringers which made me drop the class. The jank was eventually addresed. But the class really was a bunch of piled on systems that really didn't mesh that well.
I enjoy new summoner, its easy game play and very chill. I think it could use some work but it is what it is right now and I like the direction they are going with it.


didn't read, stop posting
I don't expect anything from SE, at this point all I would expect is for another job to be lobotomized in 7.0.I don't think it is being smug to tell you that your option is to play something different if you do not like it. That is just kinda the reality of the situation... If you are expecting some one to have a direct line to Yoshi P to call and address your complain than that is just unrealistic.
It does suck if you liked old summoner and do not like the new iteration. Those are the only people that I think can legitimately complain. If you find the class is to easy than play something you enjoy more it is not exactly rocket science.
The class was reworked because it was not very user friendly, it suffered from some jank at the start of shadowbringers which made me drop the class. The jank was eventually addresed. But the class really was a bunch of piled on systems that really didn't mesh that well.
I enjoy new summoner, its easy game play and very chill. I think it could use some work but it is what it is right now and I like the direction they are going with it.
I'm glad you agree I can legitimately complain, not that I needed your validation. To continue that is exactly what I have been doing, levelling other jobs trying to find something I enjoy anywhere near as much as old SMN, so far the only contender is BLM and even then it doesn't meet that bar.
I have no qualms with SE reworking jobs that they think require the rework. That's their prerogative. My issues are, first, that this rework so absolutely and completely diverges from old SMN, the only appeals that have been maintained in my opinion are the visual effects, and, second, that it feels extremely incomplete and unrealized when compared to every other job including the other new jobs introduced in Endwalker. These problems combined make for, in my opinion, a completely unacceptable rework from the perspective of anyone other than the apathetic or the satisfied.



Hypocrisy much? You can post and complain but you feel entitled to tell someone else to shut up?I'm glad you agree I can legitimately complain, not that I needed your validation. To continue that is exactly what I have been doing, levelling other jobs trying to find something I enjoy anywhere near as much as old SMN, so far the only contender is BLM and even then it doesn't meet that bar.
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