Hm I would imagine you would be missing more than 1 GCD since macros do not queue up.Flashy animations that people desired, and ease of use that people also asked for, constantly complaining about its old rotation lol. We reap what the lowest common denominator sows etc.
I saw a video of someone compiling its entire rotation into one macro or something, and over the course of 3 minutes or something, it only misses one GCD the whole time, in spite of being a macro or something like that.
https://www.youtube.com/watch?v=6r3T1X0OXIU
He performed really well too for just using one button. His combo only dropped because he had to rez both healers in the party.
People are playing it because it's new. Same with why there's so many reapers or sages. Most will drop it once they are bored and move onto the next new thing.
Last edited by Coatl; 01-10-2022 at 06:11 PM.
Yeah I don't really see the numbers of Reaper, a melee class that is pretty straightforward and easy to understand, or Sage, the class that finally gives healers the damage buttons they've been asking for, going down in any significant way. These jobs don't exhaust people in the way that old SMN did to me and many others. At some point people get tired of fighting more against their keybinds and hotbars than the actual fight itself and that's what really causes them to abandon jobs en masse.
SGE has the same amount of damage buttons as SCH though. Five buttons. We essentially got reaper and summoner as new classes, and a reskinned SCH. If people are enjoying one button summoner more power to them tbh.Yeah I don't really see the numbers of Reaper, a melee class that is pretty straightforward and easy to understand, or Sage, the class that finally gives healers the damage buttons they've been asking for, going down in any significant way. These jobs don't exhaust people in the way that old SMN did to me and many others. At some point people get tired of fighting more against their keybinds and hotbars than the actual fight itself and that's what really causes them to abandon jobs en masse.
With mods with can be done on any class. I don't think this is a good arguement. Besides I thought you quit the game cause of the queue why do you even care?
If we can take away any one absolutely certain lesson from WoW Classic, it is that "you can play your rotation with a garage door opener" will not discourage a majority of MMO players.https://www.youtube.com/watch?v=6r3T1X0OXIU
He performed really well too for just using one button. His combo only dropped because he had to rez both healers in the party.
People are playing it because it's new. Same with why there's so many reapers or sages. Most will drop it once they are bored and move onto the next new thing.
I like variety.... for some people a complex rotation is fun... for some a simpler style is preferred. Personally, I find overly complex rotations for dps tedious... that's why I like the summoner currently. It's not tedious and it is flashy. I find that fun. If you prefer complexity, there are other options for you... but I don't know many dps options for those that prefer a simpler rotation. Blm used to be that way... haven't tried it lately.
There aren't other options why do people keep saying this, migrating to another full caster with complexity means exactly one potential option: BLM. Even if there were other options, why is it acceptable to rework a job into something so utterly unrecognizable? You like it so therefore it's fine? Excellent logicI like variety.... for some people a complex rotation is fun... for some a simpler style is preferred. Personally, I find overly complex rotations for dps tedious... that's why I like the summoner currently. It's not tedious and it is flashy. I find that fun. If you prefer complexity, there are other options for you... but I don't know many dps options for those that prefer a simpler rotation. Blm used to be that way... haven't tried it lately.
No, I guess I just like it.... whether there are other options needed is another question.There aren't other options why do people keep saying this, migrating to another full caster with complexity means exactly one potential option: BLM. Even if there were other options, why is it acceptable to rework a job into something so utterly unrecognizable? You like it so therefore it's fine? Excellent logic
Reworks do not happen suddenly out of the blue without something majorly going wrong. In Summoner, you had systems stacked to the sky on top of each other, people complaining extremely vocally about the fact that it physically hurt to play the job on controllers/more normal keybinds, the fact that watching dot timers is the last thing a lot of people think about when they hear "Final Fantasy Summoner," timers that were unfriendly and gave micromanaging a whole new definition, severe penalties upon death that I can't think any other class in this game suffered from to the extent SMN did, and pets who were by and large unimpactful and glitchy.
They tried for 8 years to make old SMN work. In the end, they realized that it was a road leading to nowhere and decided to start clean. The result was a job that stole the show when it was revealed and then stole the crown from Red Mage outside of JP when it comes to casters. Of course me and pretty much everyone would like some new abilities based off the summons if not more summons themselves but I've been around long enough to realize that things like that will take time to design and get right, and the absolute last thing we need to do is go back to some of the "ideas" that only served to confuse players and the devs themselves.
In any case, jobs change in mmos. This has been the case pretty much everywhere. Even WoW's Warlock has had several reworks and redesigns over the years. I remember they used to turn into demons instead of summoning them at one point. I imagine that the people who were into that had to wait a while before Demon Hunter eventually released and they got that mechanic back in, as another class. The time has come for some to go out and experiment for a while during the time it takes for the devs to develop 7.0's caster. This is just what happens every so often in games like these, only its Summoner's turn.
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