Yeah, the role quests are bad and just not very fun to do as a whole. At the moment I have done 4 out of 5 roles quests and I regret feeling joy of doing them all once I leveled the appropriate job. If there is something to say, is the lack of seeing the creature till the last 2 quests. In the form of facing the creature I mean, there is no reason we couldn't face these monsters at the beginning with something to show how great of a threat they are.
Ala Mhigo- I can't believe I am saying this, but so far the only one that made sense and was somewhat fun. The quest still suffers from no engagement of the monster till the final quest. Fordola needed a closure arc and I am glad she got it here.
Doma- Why does this monster run away? If I can't imagine a sin eater run away, with a similar mentality, why would this creature? Also why is the regret of this quest line about Yotsuyu? She's dead, was killed by the WoL. "Didn't bring her to justice!" Yeah okay, so if she wasn't dead and brought to "justice" then what would you do..Oh, kill her? Is your regret that you didn't get to see the life fade from her eyes? Jesus are the Domans monsters.
Limsa- So how did the Sahagin despair instigator survive for so long? I liked we gave "commands" to help in the quest, but did that need to be melee dps? Then the former leader wasn't even a melee dps but ranged physical. This whole quest was half a retelling of a story we already knew about, so we didn't need to hear it again.
Gridania- The one I wanted to do first ended up being one of the worst to play. The only time your WoL does anything that can be considered as a front line defender isn't until the final fight, until then it is just giving any potential threat a very mean stare. Could the script writer just tell the animator to put us in between civilians and the monsters during cutscenes?
The msq builds up the idea that the Blasphemies are dangerous. They don't hesitate to attack anything in striking distance and have no remorse in doing so. Your son, father, friend transformed will not hesitate to kill those closest to them. Their yells of regret are, were, supposed to be just illusions of the person they once were. Yet the role quest is filled with Blasphemes that just beat around the bush every single time. The role quest Blasphemes break character to tell a story, a very bad story.

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