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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    My issue with role quests

    they were interesting from a narrative perspective and they helped tie up any loose ends for the various city states. and as of writing i've completed the melee, caster, tank, and soon healer role quests. the reason why i felt like it was pointless was because i kept thinking to myself: "why do i need to be a certain role for this?"

    now that's not to say role quests were a complete wash and are bad, i just think that locking them to specific roles serves no purpose from a narrative perspective and just feels sort of arbitrary
    (13)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    well the ranged physical role quest specifically has a blasphemy that can fly and is pretty speedy so they wanted someone for their ranged attack ability.
    (3)

  3. #3
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    The point of role quests is a "brush up" on your responsibilities as that role. Tanks gotta tank, healers gotta heal and cleanse, DPS gotta damage and interrupt and do mechanics.

    The stories are nice little additions to characters we got involved with long ago.

    The story is there to make the brush up interesting, not for the purpose of being a story for that particular role.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Krotoan View Post
    The point of role quests is a "brush up" on your responsibilities as that role. Tanks gotta tank, healers gotta heal and cleanse, DPS gotta damage and interrupt and do mechanics.

    The stories are nice little additions to characters we got involved with long ago.

    The story is there to make the brush up interesting, not for the purpose of being a story for that particular role.
    The final duty that require all that happen at max level. Requesting diferent roles is just an excuse to promote leveling.
    (1)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Driavna View Post
    The final duty that require all that happen at max level. Requesting diferent roles is just an excuse to promote leveling.
    Well.. considering you can get to max level without having to DO any of that.. I don't think it's that farfetched linking them to "hey remember you're supposed to do these things".
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Krotoan View Post
    The point of role quests is a "brush up" on your responsibilities as that role. Tanks gotta tank, healers gotta heal and cleanse, DPS gotta damage and interrupt and do mechanics.
    The thing is, anyone could do any of the roles.
    (Spoilers for all of them):
    Why should a melee lead the Company of Heroes? Wouldn't someone at range make more sense, since that's what they rather explicitly state in the quest with the previous captain? Or how about a healer since their only healer is Brayflox throwing restorative cheese at you. Maybe a tank to lead the charge?
    -How about the big Sahagin mutant thingy has an impentrable, constantly-shifting shield, and only someone getting up close and inside can possibly damage the moving weak spots (like positionals) can bring down its defenses?
    Why do you need a ranged physical to deal with the Doman one? Sure it flies, but the one time it flying quickly actually comes up in the story, it flies away anyway. When it comes time to fight it lands and just sits there. Also wouldn't a healer be handy for the Samurai and Ninja, or a tank to hold it still? What about some magic firepower, since magic is equally capable of taking out targets at range? Or hell, go all-in on the melee thing when the monster lands and just pummel it into the dirt with the three of you.
    -Maybe give it targetable wings that need to be shot at range, something Hien and Yugiri can't do? Like the Sohm Al boss, except high in the air.
    Why do you need to be a tank to tank the instant-kill poison monster? Or, rather, why WOULD you bring a tank to that? Wouldn't a ranged physical or a caster make more sense so as to stay away from the mega-painful 100% death poison monster? Or maybe a healer to help soothe the effects of it and attack at range? Or heck, a dodgier melee character who can dance around the beast and avoid his strikes makes as much sense too.
    -Maybe just make this guy super-duper brutal and wild, and only an immovable tank can hope to keep this thing still long enough for the Wood Wailers to deal with it.
    Why do you need to be a mage to fight the Ishgard dragon? The only thing a mage even kinda makes sense for is that the dragon is flying, and much like with the ranged physical the boss just lands and you deal with him on the floor anyway. So why not a healer to backup the knights, or a melee to help bring down a dragon (like Dragoons have been doing forever?) Or heck, a tank to hold the big monster's wrath?
    -Why not say the dragon is super-resistant to physical strikes and their Dragonkillers and archers are ineffective, since Ishgard is supposed to be really good at killing dragons.
    Why do you need to be a healer to help Fordola through her emotional problems? Sure the fight at the end is Fordola+Raubahn and a healer is handy, but some DPS would be handy too, or a tank to let the two of them go to town on the big thing.
    -Maybe give THIS guy a poison effect or something, to fit in with the idea that the Blasphemy really doesn't want to hurt anyone but kills by its mere presence; therefore you need a healer present else Fordola will sacrifice herself trying to bring it down alone.


    With just the tiniest of tweaks they could have changed any of the quests into anything else role-wise and it would have made just as much, or in the tank case more, sense. Or just tweak the quest to make it fit the role more.

    I like all the quests though. The fights are fun and seeing the story continuing in all these places is nice.
    (6)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Powercow View Post
    The thing is, anyone could do any of the roles.
    .
    Isn't that what I said though? They're just quick brush ups and story asides. As someone said above, role quests were on the checklist. Yeah they probably could have been done a lot better and more "relevant" to their role, but it seems they were just there to be there and unlock something.

    I'm not saying they're masterpieces or even well done. Just.. "hey, member you supposed to do these things OK?".
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    You are needed for actual healing in the healer role quest at the final fight. But I think with that one there's also a metaphysical meaning. You're helping to heal the hurts of a nation and of a certain NPC. The ranged involves a flying mob and they specifically ask for someone ranged who can fight it, though that doesn't come into play in the final fight and that was a loss I think.

    I'm on the last quest of caster and haven't seen anything particular to that role. For tank, I can think of the time she has you accompany her to talk to people in the "Big tough tank" type of role to lend credence to her words to have faith and that things would get better. I haven't finished that yet to see the final fight. Just started melee.

    I do think there are some links to the roles, but they can definitely make that clearer and more defined in the future if they want to continue this route.
    (2)

  9. #9
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I've only done melee so far and saw absolutely no reason I needed to be melee beyond it being convenient setup for the characters involved. It felt more like a leadership sim than anything, which honestly felt like it'd work more for a tank, but I also haven't done the tank quest yet so. Take that as you will.
    (4)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  10. #10
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Avidria View Post
    I've only done melee so far and saw absolutely no reason I needed to be melee beyond it being convenient setup for the characters involved. It felt more like a leadership sim than anything, which honestly felt like it'd work more for a tank, but I also haven't done the tank quest yet so. Take that as you will.
    Yeah I think you only even fight anything in like two of the melee DPS role quests.
    (1)

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