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  1. #1
    Player
    Vatom's Avatar
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    May 2020
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    512
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    If you want to guarantee closing any gap, you adjust the potency of DNC’s base combo or other skills that don’t rely on RNGesus being nice. Otherwise, you’re still risking it falling behind should a given DNC have a bad run. And believe me, they exist.
    I don't want them to totally close the game I think its fine having low dps but to not have anything in return is foolish like we are going with drk back in HW to StB but that is another fourm
    I think proc will allow you to make windows and have sustainable dps, not big boi reaper dps, sustainable one of the reasons range physical was so stand back in the day, play off of that
    2 100pot is bigger then 1 200pot its the potential that Im going for not I bench 540 potency

    Quote Originally Posted by Shironeko_Narunyan View Post
    Actually, I don't want more feathers. Procs are a fun idea in general, but they take up brain bandwidth (for the wrong reasons), similar to DOTs. You want the job to be smooth, not marred with RNG. RNG is what made the dancer unappealing in the past, you either did nice damage or none at all, and not thanks to your skill as a player.
    Do you want buffs with rng dmg or just dmg? You really can't have both and expect SE to be cool with it.

    Brain bandwidth... oh I forgot there are people who didn't like to play the piano but I dont think a dot had much brain power, don't sell yourself short.

    Quote Originally Posted by JanVanding View Post
    The problem is and I'm going to be that dissenting voice....

    People pushed really really hard to make DNC fall more into their supporting skills and they should know full well what that meant for them going forward.

    They took away its rather interesting niche of being a true skirmisher, DNC had to get in the enemies face to do their step finishes and flourish rotations which made them a somewhat risky, but rewarding job that flit in to burst and then flit back out to do their standard rotation, this was afforded before but taken away because the loudest voices begged for the DNC to be more supportive, to stay back, to focus on buffing their allies more

    SE gave those people exactly what they asked for and anyone that has played this game for any length of time knows

    the dev team does not like supports being powerful because the games' balance begins to revolve around them.

    I wasn't here for HW but I was for ARR and and I remember how necessary things like Stone skin were, you simply couldn't do certain turns of coil without it, the game was being balanced around that ability, so SE did away with it, as they did protect, shellga, cleric stance and many other things that would deem as "we have to balance exclusively around this"

    So ever since, supports don't get to be strong, they get to support and not much else.
    .
    Couldn't say it better myself
    (0)
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  2. #2
    Player
    HyoMinPark's Avatar
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    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Vatom View Post
    I don't want them to totally close the game I think its fine having low dps but to not have anything in return is foolish like we are going with drk back in HW to StB but that is another fourm
    I think proc will allow you to make windows and have sustainable dps, not big boi reaper dps, sustainable one of the reasons range physical was so stand back in the day, play off of that
    2 100pot is bigger then 1 200pot its the potential that Im going for not I bench 540 potency
    Pardon if I’m misunderstanding, but you seem to be under the impression I’m asking for DNC to deal damage equivalent to a RPR? If I’m misreading your post, I apologize—but that isn’t what I’m saying at all. If anything, I actually believe RPR should be nerfed.

    RNG damage increases don’t have sustain. They aren’t consistent, so you can’t have consistent damage—instead you just have spikes. SB BRD was very much like this: you could have a god-tier run of a fight one pull, dealing more damage than some of the melee DPS jobs—and then the next run you get hardly no procs during your Raging Strikes window, and just want to pitch yourself off the arena when your opener has no 3-stack Pitch Perfects and no Barraged Refulgent Arrow. And while I adored SB BRD, I will admit that the RNG was incredibly frustrating at times. DNC is much the same way—though a decent opener also being reliant on your Finishes Direct Hit Criting because the discrepancy between a vanilla Tech Finish and a D.Hit Crit one was fairly staggering and equally as bad back in ShB.

    The difference between SB BRD and DNC was that BRD’s RNG was able to be manipulated. DNC doesn’t have that, so it has no mitigation against poor runs. You kind of just have to suck it up. Nothing you can do can force RNG to work in your favor the way snapshotting multiple Crit buffs on your DoTs could SB BRD.

    Base combo potency increases is better in the long run for more consistent damage. You can’t have consistent damage increases buffing RNG abilities due to the very nature of them being RNG.
    (3)
    Last edited by HyoMinPark; 01-10-2022 at 08:30 AM.
    Sage | Astrologian | Dancer

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  3. #3
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    512
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Pardon if I’m misunderstanding, but you seem to be under the impression I’m asking for DNC to deal damage equivalent to a RPR? If I’m misreading your post, I apologize—but that isn’t what I’m saying at all. If anything, I actually believe RPR should be nerfed.

    RNG damage increases don’t have sustain. They aren’t consistent, so you can’t have consistent damage—instead you just have spikes. SB BRD was very much like this: you could have a god-tier run of a fight one pull, dealing more damage than some of the melee DPS jobs—and then the next run you get hardly no procs during your Raging Strikes window, and just want to pitch yourself off the arena when your opener has no 3-stack Pitch Perfects and no Barraged Refulgent Arrow. And while I adored SB BRD, I will admit that the RNG was incredibly frustrating at times. DNC is much the same way—though a decent opener also being reliant on your Finishes Direct Hit Criting because the discrepancy between a vanilla Tech Finish and a D.Hit Crit one was fairly staggering and equally as bad back in ShB.

    The difference between SB BRD and DNC was that BRD’s RNG was able to be manipulated. DNC doesn’t have that, so it has no mitigation against poor runs. You kind of just have to suck it up. Nothing you can do can force RNG to work in your favor the way snapshotting multiple Crit buffs on your DoTs could SB BRD.

    Base combo potency increases is better in the long run for more consistent damage. You can’t have consistent damage increases buffing RNG abilities due to the very nature of them being RNG.
    There is something we can agree on Rpr getting nerfed

    True RNG damage isn't sustain, that too I agree but I was simply asking to limited RNG with a guarantee at the end of a combo to no waste the effort
    To be a more passive form of manipulation when until third GcD (Fountain fall) feathers are a dice roll along with cascade giving you high chance but FF giving you that 1 always
    Now that I've articulate it it seems foolish not to see Haha. Your still going to need a increase in pots and to go any other route would simple change DNC as a whole
    That is not my goal here, I'll retract my statement for now and look for a better solution

    Though I've come to and understanding I still don't believe slapping potency on everything will save the game nor this class but I leave it at that as a start and revise.
    (1)
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  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Vatom View Post
    Though I've come to and understanding I still don't believe slapping potency on everything will save the game nor this class but I leave it at that as a start and revise.
    I do agree. I’m not opposed to DNC’s gameplay, even if I felt particularly crappy at times in ShB and felt as if I was just there to pad the SAM or pad the BLM in my party. I’d rather more party-wide support versus the single target “support” of Dance Partner; and I actually really like what they did with Improvisation. (Even if I do see the irony in DNC getting a party regen when BRDs have been asking for a regen song since ARR.)

    I’m perfectly fine with DNC being on the lower end of the damage spectrum. I’m not really looking for big damage numbers. But I would like to feel as if I’m contributing to my party without being a hinderance. Despite the utility that DNC has, its rDPS is still incredibly low. If it could be raised to be a bit more competitive, then that would ideal.

    Maybe they worry about power creep like what happened with BRD in SB? BRD ended up immensely strong by Alphascape due to Crit scaling. Its personal damage wasn’t something to scoff at despite not beating most of the other DPS jobs at higher percentiles, and its rDPS gains for the party were phenomenal between the passive song buff, BV, and Foe Requiem. Plus they had Refresh to even further manipulate Foe’s for more rDPS gains. However, I think a lot of the issues regarding BRD, and to a lesser extent MCH, also stemmed from the fact that the developers never balanced them around the piercing resistance down debuff. (Obviously, I’m not counting the old HW buff wars that resulted in both jobs being utterly broken by Creator and teaming up to oust the casters.)
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055