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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Semirhage View Post
    Omnomnomnom 1111111111111111111 is truly the pinnacle of class design, those craaaaaaaaazy healer complaints come from nowhere.
    Blame Gordias Savage for this. It was the hardest raid in the game, the one where healer DPS became mandatory. If not for that, people wouldn't be raging about healer DPS, and healers wouldn't have gotten nerfed due to people wanting to make it "easier" to perform well at.
    (3)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RyuDragnier View Post
    Blame Gordias Savage for this. It was the hardest raid in the game, the one where healer DPS became mandatory. If not for that, people wouldn't be raging about healer DPS, and healers wouldn't have gotten nerfed due to people wanting to make it "easier" to perform well at.
    Sad that it was too much of an ask to manage just two DoTs on WHM. WHM—you know, the easiest healer in the game. I’m not even talking about Cleric Stance dancing. Just simple DoT management. I’d give anything to have a second DoT with a different timer if it meant my rotation wasn’t DoT > nuke spell ad nauseam > DoT refresh > maybe I get to throw out a heal now in a semi-competent party.

    The issue with things consistently becoming more and more easy is that it doesn’t teach improvement. If anything, with things constantly being changed and nerfed, it advocates the mentality of “cry loud enough about it and the devs will nerf it for us” versus “maybe I should practice juggling both Aero and Aero III. It can’t really be that difficult with practice, can it”. That argument was literally made about the current story mode trials in another thread. While not about job design, it’s still applicable to what has become of the healers since I started this game, in my opinion.



    But putting all that aside and getting back on topic: the fact that WHM’s MP issues weren’t acknowledged at all in this patch truly astounds me. It needed to be acknowledged, and it just makes me wonder if the developers are out of touch with this concern, or simply don’t think it’s worth addressing. I really think they need to look into the complaints, and maybe add some sort of mana regeneration. Preferably at a pre-50 level because oh my God, the mana management on pre-Assize/pre-Lily WHM is terrible. It would benefit at level cap while providing early-level cushion when you don’t have resource-free healing available.

    I guess at least Yoshida acknowledged that DNC’s personal damage was too low?
    (26)
    Last edited by HyoMinPark; 01-10-2022 at 05:49 AM.