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  1. #21
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    Can I has some MP regen buff on RDM ?
    (4)

  2. 01-10-2022 03:42 AM
    Reason
    cuz i said

  3. #22
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by IchiExorz View Post
    Also, just out of curiocity, how does MNK become hard/busy?
    To my knowledge they barely have an offensive OGCDs other than Forbidden Chakra. Is it more mechanically difficult or rotationally confusing?

    Either way, does it really feel like it needs buffs? Isn't it tied with RPR to being the strongest dps in the game right now?
    Quote Originally Posted by Skiros View Post
    Not really sure, that's just what I heard from friends who are top melees.
    The tl;dr is that Monk requires a decent amount of thought in order to get your Blitzes to align the way you want them to in buff windows without dropping or clipping Twin Snakes and your DoT.
    (4)

  4. #23
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kejakalope View Post
    No need to mention them. There's no shortage of healers in any job, and they're performing fine across the board right now. The healer forum is pouring boiling acid down its own throat in protest, but they've been doing that every single day since the game launched so there's nothing to really take note of there. Yoshida is not now nor ever will entertain the idea of seriously upending how healing works as a role in FFXIV.
    I’m not concerned with healer personal damage. Nor are other serious healer mains. We’re mostly concerned with certain gameplay aspects for some of the jobs (e.g., Astrodyne is a huge source of complaints with long-time ASTs; and to a lesser extent Minor Arcana) and WHM’s MP economy right now.

    The latter’s MP economy is so bad. It reminds me a lot of early ShB AST where you’d be dying the rest of a fight if you had to Raise once. The two charges of Thin Air do nothing when you have multiple people dying (hello 83 normal trial in Trial Roulette), and even just basic healing once you’ve blown through your lilies is incredibly taxing. For a burst healer, I dread any situation where I may need to actually use Medica II (pre-76 levels because Rapture is still level 76 for some god-awful reason), and using Cure III once outside of a Thin Air charge is basically RIP mana pool (hello again 83 normal trial in Trial Roulette and healing Styx with only 5/8 people alive to soak it).

    The rate at which WHM can so easily go OOM even with proactive Lucid and Thin Air management is staggering.

    Quote Originally Posted by Shironeko_Narunyan View Post
    Maybe the WHM gear planned for later tiers provides mana regen? Maybe a big chunk of Mind. That would solve the mana problems. Just a guess, I might be wrong. It's weird that WHM sits there with such MP problems, while the other healers don't seem to have any trouble with that.
    Doubtful. MND won’t help if you’re trying to recover a scuffed run because WHM has horrible recovery compared to SB and ShB WHM. It may make your heals more potent, but it won’t save you from going OOM the second things start to head south. Raising once outside of Thin Air leaves you even more MP negative than usual.
    (22)
    Last edited by HyoMinPark; 01-10-2022 at 04:02 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #24
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by IchiExorz View Post
    Yeah, I still believe it needs a bit more though. It shouldn't sit below RDM.




    Also, just out of curiocity, how does MNK become hard/busy?
    To my knowledge they barely have an offensive OGCDs other than Forbidden Chakra. Is it more mechanically difficult or rotationally confusing?

    Either way, does it really feel like it needs buffs? Isn't it tied with RPR to being the strongest dps in the game right now?
    What makes you think number of oGCDs = hard? DRG has tons and tons of oGCD and is one of the easier Jobs.
    (3)

  6. #25
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kejakalope View Post
    No need to mention them. There's no shortage of healers in any job, and they're performing fine across the board right now. The healer forum is pouring boiling acid down its own throat in protest, but they've been doing that every single day since the game launched so there's nothing to really take note of there. Yoshida is not now nor ever will entertain the idea of seriously upending how healing works as a role in FFXIV.
    Omnomnomnom 1111111111111111111 is truly the pinnacle of class design, those craaaaaaaaazy healer complaints come from nowhere.
    (27)

  7. #26
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by IchiExorz View Post
    Yeah, I still believe it needs a bit more though. It shouldn't sit below RDM.
    It absolutely should as long as it works the way it does right now. It has the simplest rotation in the game and near-100% mobility uptime.
    (3)

  8. #27
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by kejakalope View Post
    No need to mention them. There's no shortage of healers in any job, and they're performing fine across the board right now. The healer forum is pouring boiling acid down its own throat in protest, but they've been doing that every single day since the game launched so there's nothing to really take note of there. Yoshida is not now nor ever will entertain the idea of seriously upending how healing works as a role in FFXIV.
    I can vouch for this. Healing is fine.
    (1)

  9. #28
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Black Mage and Samurai need more fire power because of how busy they are. Meanwhile;



    I don't know where and how Black Mage is any busy. I don't know if this is a mistranslation issue but saying they will buff selfish DPS so reaper and monk don't out DPS them is fairer. Also rip MCH since they are also selfish. I guess mobility is a good and valid reason to have them do no damage.

    I get told that my Summoner should do less damage than Red Mage because of mobility tax since they're like a ranged physical.

    Where did Summoners ever asked to have more mobility than what they had in ShB? Anyways, I hope they rethink about SMN because it is too restrictive of a rotation to be enjoyable to optimize right now.
    (9)

  10. #29
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by kejakalope View Post
    No need to mention them. There's no shortage of healers in any job, and they're performing fine across the board right now. The healer forum is pouring boiling acid down its own throat in protest, but they've been doing that every single day since the game launched so there's nothing to really take note of there. Yoshida is not now nor ever will entertain the idea of seriously upending how healing works as a role in FFXIV.

    All that I'll say is that everyone who plays the game should always be free to provide their feedback on how their job feels. You may agree with, you may not. The game designers should however always review said feedback.

    This holds for all roles. Neither you nor I can or will know if Yoshi-P will make extensive changes to healing but we are free to ask for them as people who play the game.

    By the way, instead of being so dismissive, perhaps if certain roles haven't been happy for quite a while, there could just be a valid reason in some cases?
    (22)

  11. #30
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Waterscape View Post
    smn already got a buff and its perfect like that and yes mnk is ultra busy
    I am so tired of people claiming they understand what a job needs and is when they don't even play it or even bothered leveling it, and we wonder why jobs are continually getting slower and simplified into the ground.

    MNK is objectively a lot slower than SHB since they removed all but 1 of their ogcds and added them back as gcds. That's the rework in a nutshell, since the core rotation hasn't really changed since SHB. If you're going to claim removing ogcds make a job busier then you're just trolling or just plain wrong.
    (11)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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