Choo-choo, here comes the gobbie train.Just like some suggested to make the mobs not return to their spawn position.
Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.
I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.
I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that :P and they would chase you down til you were dead.
Irrelevant, but you can complain if you want.
It's difficult if you are making first dungeon for your new game. Not, if you have premade tools and some assets, even less if you have just to reuse all of your assets.
AI is already created, reuse it or modify(applies only to final boss) and reuse. Indeed, creating tons of new mobs is time consuming, but we are talking about a few. They could've just modified them, but they didn't even bother to recolor them.
It just set of few new skills and armors, nothing major or groundbreaking. And it's nothing new for dev team. Don't try to exaggerate things.
Most of the new crafting items are old/recolor items with new recipe and/or name. Nothing surprising about chimera:
a)we knew about dungeon ways back
b)old high rank dungeon have 1 unique boss
I did expect get some new thingies... and we only got 1. Notice how our views differ?
Whole 3 minutes and nothing new. Do you know what for promo video are used for?
Sidenote: you assume quite a lot yourself.
offtopic and irrelevant.
example: You don't like/criticize my something(car)?!
If I threw any of you complainers into the car design and assemble room I wonder what I would get in 1 year ... no wait 6 years time. You might actually spend 2 years just to design car's bumper.
Someone says something I don't like = troll... My sides.
P.S HALP! I'm about to be attacked from all fronts!
Last edited by Laf; 03-08-2012 at 05:59 AM.
Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.
You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em![]()
Thats what we need !!
A goblin dungeon that'll show those MMO pussies.
You have a good point, hopefully with 2.0 this will change seeing as the zones will be more like 11's.The biggest reason they can't do this is because although it might look like it's a single zone due to seamlessness, it isn't. In addition to the long 'corridors of loading', there are small quickload areas all over the place, hence the reason why the stats of your fellow party members go ???? the moment you're decently far away from them even if you're in the same zone (remember how in FFXI you could see the PT members HP/MP even if they're across the entire map as long as you're in the same zone). And because mobs can't cross these quickload zones, they have to be leashed.
That's how I understand it, anyway. I could be wrong.
By the way, this issue could be solved if there are enough of this 'teleport quicksands' and you have to have no enmity on the mobs which are guarding them before you can teleport, which seems like the case in this raid.
But, as many others have pointed out, it really is useless to complain until we have actually experienced it first hand, and have done so at least several times.
The bosses look great. Really excited for it.
Soo many memories! xD I had many a good laugh about the amount of chaos and rage that kind of situation brought even while being a victim of it myself. ^^Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.
You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em
Well yes and no, at least people knew what it was. I was always more entertained by the scatter of new players in Dunes when 10 gobbies were running up to Selbina.Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.
You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em
Goblins are too friendly in XIV.![]()
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