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  1. #191
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jinko View Post
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.

    I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.

    I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that :P and they would chase you down til you were dead.
    Choo-choo, here comes the gobbie train.
    (1)

  2. #192
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Agoven View Post
    Really? Are we really going to complain about graphics
    Irrelevant, but you can complain if you want.

    Quote Originally Posted by Agoven View Post
    Creating a dungeon is difficult enough
    It's difficult if you are making first dungeon for your new game. Not, if you have premade tools and some assets, even less if you have just to reuse all of your assets.

    Quote Originally Posted by Agoven View Post
    Creating mobs and AI for them is very labor intensive
    AI is already created, reuse it or modify(applies only to final boss) and reuse. Indeed, creating tons of new mobs is time consuming, but we are talking about a few. They could've just modified them, but they didn't even bother to recolor them.

    Quote Originally Posted by Agoven View Post
    Balancing it all with the new job system...
    It just set of few new skills and armors, nothing major or groundbreaking. And it's nothing new for dev team. Don't try to exaggerate things.

    Quote Originally Posted by Agoven View Post
    releasing all the new crafting items. I'm surprised they even added Chimera. I was expecting them hold that till 2.0
    Most of the new crafting items are old/recolor items with new recipe and/or name. Nothing surprising about chimera:
    a)we knew about dungeon ways back
    b)old high rank dungeon have 1 unique boss

    Quote Originally Posted by Agoven View Post
    I don't expect even 1 new graphical asset in the dungeon...we got at least one...
    I did expect get some new thingies... and we only got 1. Notice how our views differ?

    Quote Originally Posted by Agoven View Post
    We see barely 3 minutes of dungeon footage and people are going to make full assumptions. You know what they say when you assume?
    Whole 3 minutes and nothing new. Do you know what for promo video are used for?

    Sidenote: you assume quite a lot yourself.

    Quote Originally Posted by Agoven View Post
    If I threw any of you complainers into the coding and design room I wonder what I would get in a month ... no wait a years time. You might actually spend 6 months just to draw 1 3D image.
    offtopic and irrelevant.

    example: You don't like/criticize my something(car)?!

    If I threw any of you complainers into the car design and assemble room I wonder what I would get in 1 year ... no wait 6 years time. You might actually spend 2 years just to design car's bumper.

    Quote Originally Posted by Agoven View Post
    YES THE WHITE KNIGHT HAS ARRIVED better then being a TROLL!
    Someone says something I don't like = troll... My sides.


    P.S HALP! I'm about to be attacked from all fronts!
    (0)
    Last edited by Laf; 03-08-2012 at 05:59 AM.

  3. #193
    Quote Originally Posted by Belial View Post
    Choo-choo, here comes the gobbie train.
    Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.

    You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em
    (1)

  4. #194
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Belial View Post
    Choo-choo, here comes the gobbie train.
    Thats what we need !!

    A goblin dungeon that'll show those MMO pussies.

    Quote Originally Posted by Stanislaw View Post
    The biggest reason they can't do this is because although it might look like it's a single zone due to seamlessness, it isn't. In addition to the long 'corridors of loading', there are small quickload areas all over the place, hence the reason why the stats of your fellow party members go ???? the moment you're decently far away from them even if you're in the same zone (remember how in FFXI you could see the PT members HP/MP even if they're across the entire map as long as you're in the same zone). And because mobs can't cross these quickload zones, they have to be leashed.

    That's how I understand it, anyway. I could be wrong.

    By the way, this issue could be solved if there are enough of this 'teleport quicksands' and you have to have no enmity on the mobs which are guarding them before you can teleport, which seems like the case in this raid.

    But, as many others have pointed out, it really is useless to complain until we have actually experienced it first hand, and have done so at least several times.
    You have a good point, hopefully with 2.0 this will change seeing as the zones will be more like 11's.
    (1)

  5. #195
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    The bosses look great. Really excited for it.
    (0)

  6. #196
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.

    You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em
    Soo many memories! xD I had many a good laugh about the amount of chaos and rage that kind of situation brought even while being a victim of it myself. ^^
    (1)

  7. #197
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Elexia View Post
    Crawler trains were the best. Someone dragged a soldier, knight or rumble crawler to the Rolanberry field zoneline, which caused it to link with the non-aggro crawlers, so you have an amry of crawlers at the zoneline waiting to rape anyone, level 38 or 75 that enters.

    You think 50 minutes is bad for a timer, try 2 hours of being locked out in an open world dungeon til a GM removes the mobs or a bunch of 75s get brave enough and kill em
    Well yes and no, at least people knew what it was. I was always more entertained by the scatter of new players in Dunes when 10 gobbies were running up to Selbina.


    Quote Originally Posted by Jinko View Post
    Thats what we need !!

    A goblin dungeon that'll show those MMO pussies.
    Goblins are too friendly in XIV.
    (1)

  8. #198
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Belial View Post
    Goblins are too friendly in XIV.
    Probably just as well, those lvl 99 gobs in Coerthas hit like stream trains.
    (0)

  9. #199
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Probably just as well, those lvl 99 gobs in Coerthas hit like stream trains.
    By steam train....

    I think you mean....

    DOOM TRAIN!

    (9)

  10. #200
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Vackashken View Post
    By steam train....

    I think you mean....

    DOOM TRAIN!

    You my friend deserve a gold star for that.
    (1)

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