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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Stanislaw View Post
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.

    I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.

    I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that :P and they would chase you down til you were dead.

    Which means people have to take care with what they are doing unless they want to wipe the group, Isn't that more fun than training mobs for "speed runs" ?
    (3)
    Last edited by Jinko; 03-08-2012 at 04:28 AM.