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  1. #181
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea incentives would be better, I liked the idea Firon had abouteach class bringing certain stat increases to the party.

    Like Dragoon bringing a party wide Crit bonus.
    (1)

  2. #182
    Quote Originally Posted by syntaxlies View Post
    But some people do like it, you cant argue that everything be your way. Or maybe you can, w/e.
    Some people just really hate to believe that there's people who like or enjoy this game or like and enjoy certain things they do even if they personally hate it.
    (3)

  3. #183
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    Oct 2011
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    132
    Quote Originally Posted by Sigmakan View Post


    Can anyone translate this?
    Rasetsushou (roughly, Spirit Impact)
    Monk, Recast Time: 60 seconds
    Charging attack against target. If no enmity exists on the target, additional effect: Stun.
    (3)


    Stanislaw | Durandal Server

  4. #184
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Some people just really hate to believe that there's people who like or enjoy this game or like and enjoy certain things they do even if they personally hate it.
    You are replying to a post of a post which was edited and nor did I mean to imply that everyone shared my opinion. (Hence why I edited it) fact is many people feel that timed dungeons are stupid, just read the whole thread.
    (1)

  5. #185
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    Oct 2011
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    Quote Originally Posted by Jinko View Post
    You are replying to a post of a post which was edited and nor did I mean to imply that everyone shared my opinion. (Hence why I edited it) fact is many people feel that timed dungeons are stupid, just read the whole thread.
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    (2)


    Stanislaw | Durandal Server

  6. #186
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Stanislaw View Post
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.

    I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.

    I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that :P and they would chase you down til you were dead.

    Which means people have to take care with what they are doing unless they want to wipe the group, Isn't that more fun than training mobs for "speed runs" ?
    (3)
    Last edited by Jinko; 03-08-2012 at 04:28 AM.

  7. #187
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    As repsonce to people about where a Chimera can or can't belong.

    In various fiction Chimera often show up as bio-engineered/magicaly/alchemic created monsters and can thus fit to be found in any location, rarely is a Chimera natural to the fauna of the setting. : >
    (1)

  8. #188
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Stanislaw View Post
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    at the end of the day the faster you clear the content the more chest you open = more chances for loot. In my experience people choose the safest way til they learn the fight better. After being able to clear the content the goal is usually to improve speed. I don't know anyone who ever says, "i wish we could do this slower"
    (1)

  9. #189
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    Oct 2011
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    Quote Originally Posted by Jinko View Post
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.
    The biggest reason they can't do this is because although it might look like it's a single zone due to seamlessness, it isn't. In addition to the long 'corridors of loading', there are small quickload areas all over the place, hence the reason why the stats of your fellow party members go ???? the moment you're decently far away from them even if you're in the same zone (remember how in FFXI you could see the PT member's HP/MP even if they're across the entire map as long as you're in the same zone?). And because mobs can't cross these quickload zones, they have to be leashed.

    That's how I understand it, anyway. I could be wrong.

    By the way, this issue could be solved if there are enough of this 'teleport quicksands' and you have to have no enmity on the mobs which are guarding them before you can teleport, which seems like the case in this raid.

    But, as many others have pointed out, it really is useless to complain until we have actually experienced it first hand, and have done so at least several times.
    (2)
    Last edited by Stanislaw; 03-08-2012 at 04:32 AM.


    Stanislaw | Durandal Server

  10. #190
    Quote Originally Posted by Jinko View Post
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.

    I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.

    I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that though and they would chase you down til you were dead.
    Mobs despawn in XI if they aren't NM tagged (Impossible to Gauge), something people wanted mobs to do because they got tired of dying (aka, MMO gamers are pussies now, I'm sorry lol.)

    As for Timed dungeons being stupid, it's not stupid at all and nor does it make you rush it makes you manage time better which you'd do regardless of a timer or not, no one likes to waste time.

    As for Chimera...typically in FF games you can find them in a desert like area (not always, but there's always that one corner of the world where there's a desert and a chimera waiting to rape you.)
    (1)

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