I must be remembering things wrong. The Alliance sets were all similar for the roles. Healer and Caster the same practically, all the physical DPS ones looking similar, the only "Unique" looking sets being the tanking and bard set. If that's what people consider awesome glams, of simple mesh edits as wondrous content, I am a sad panda. Or ya talking about another set?
[1]Don't see why you care, the fact remains that this is content coming with 6.1, and they will appropriately cover it in that corresponding live letter.
[2] Whilst Shadowbringers gave a mount for all jobs at 80, it didn't supply one naturally through the story, so arguably the mount was just placed elsewhere. At this point you're just not happy because they placed the mount or rewards in areas of the game you weren't expecting. They aren't obligated to follow that formula, get over yourself. The fact remains the mounts were just placed elsewhere in the game.
[3] I think they should focus on actually establishing a decent standard before they even bother continuing with rewards placed in PvP. It's a substandard piece of content. Ishgard Restoration had several sets of glamour. Once again, get over yourself, they placed the content elsewhere.
[4] Yes they are about as bad. I hate to break it to you but the Level 59 set was effectively a singular shared asset for multiple roles. They have the exact same design across all roles. I also hate to break it to you but the Level 69 dungeon set from Abania is just a reskin of assets from Hells Lid/Fractual Continuum. They were not unique. Level 79 was a reskin of WoD, which was then superseded by the Level 80 True Griffin/Indigo Ramie set 4 weeks later. Not role swapped and also dyable. The level 79 set had a grand use of 4 weeks before it was plunged into irrelevance and became synonymous with wasted effort. If you didn't know both the Vanaspati and Babil sets were unique. Lest we forget that each subsequent expansion actually requires them to natively support more gearsets in the first place for each new class added. This expansion they've needed to support 19 jobs with unique artefact gear. The expansion prior? 17? Prior to that?.. Care to continue the math on how each prior expansion didn't require them to support as many sets of artefact.
I don't think them inflating our glamours even more should be their chief concern when the glamour dresser is still in need of a dire expansion.
Last edited by Kaurhz; 01-08-2022 at 09:00 AM.
1. People have a right to care, you however do NOT have the right to tell people they have NO right to care.
2. Telling someone to get over themselves is indicative of someone that has no counter argument. We were told explicitly that his was the wrapping up of a ten year saga, why couldn't they have added more msq mounts?
3. Once again, as above, you have no point so you're just telling people their opinion is void. They didn't place any content "elsewhere", the content is literally invisible if that is the case.
4. So you're telling me/us that the dev team has remained the same size while the game has enjoyed an over 45% increase in subscribers just in the last year alone? You're really pulling at straws at this point and you reek of the same mindset you seem to want to distance yourself from. Stop suggesting that people are wrong for having a different opinion from you. It is a proven fact at this point that the content is lacking at least in 4 areas of which it was not at the beginning of SHB.
You're right, but when your opening statement is complaining about the silence for future content, when it is fairly well known that their content isn't always immediately covered, and generally is covered more extensively as the live letters go on, then I'm just going to call that a complaint for the sake of a complaint. Thus I'll stick by my initial statement.
Moot point, I already countered the argument by stating that they've just placed the rewards (in this case a mount) elsewhere in the game. They are under no obligation to fulfil a rigid formula for this. If they want to place it in the MSQ, they can place it in the MSQ, if they want it to be a reward similar to Amaro then it shall be. That right there is called 'picking at straws' as you so eloquently put it. Whether the mount is from MSQ, or from treasure maps, or from an achievement reward, it's irrelevant. The fact remains that it is a mount placed elsewhere, which is my point. So it's indicative of nothing barring me telling someone they haven't done their due diligence with comparisons before they make grandiose statements such as mounts being cut content. Mounts and minions from this ten year saga will be coming out as the expansion continues. Be it within treasure maps, promotional, seasonal, subsequent story patches, or custom deliveries (Ehll Tou says hai). Creating an expansion is an astronomical task, let alone when you want mounts plucked out of thin air.
In fact, let me ask a simple question. Did Shadowbringers reward a mount for doing the story? - If not you're just upset at that point that the mount was added in the MSQ and not the reward for all jobs 90.
An opinion is an opinion until said opinion is tried to be pawned off as a fact, which this poster was. I'm sorry if you can't handle the simple fact that the previous expansion saw just as much recycled assets placed into it when you actually factor in the larger image, which is in this case the simple fact they're required to support more jobs. If your argument is "well swallowskin crafted was unique" - Then I'm sorry that's just a simple offset on the fact they need to support more jobs with each subsequent expansion, so resources need to be allocated to developing the artefact gear - Which there is objectively more artefact gear now than there was in HW, SB, or ShB. The content being 'invisible' would apply if other rewards weren't placed in its stead. E.g. Migratory Plume. It's called a reward, it can be a mount, minion, title, or glamour.
Budget allocation including that of hiring would have been established long before the 45% increase in players, besides unless you run a similar business then I don't think you're in any position to lay the claim. They are not obligated to hire people for battle gear design or asset design, besides they still need training, they still need to be given a run-down of everything, the setting, theme, etc. The gear and themes need to draw inspiration from that - They aren't hiring people for a customer service role there. They can hire engineers for their infrastructure, they can hire battle designers, or even system designers - You know to enjoy many of the vast QoL changes we've seen over the years, like the world visit, or even DC-visits (to come soon). An opinion is fine until that opinion is presented as fact wherein the only sole data source for your 'opinion' is very selective to fit only your narrative and yours alone - Anyone can do this. Hey just look at the simple fact of Nier being a collaboration and consider the abundance of resources they'd have had as a result, especially when it pertains to this theme nonsense. - Some people in here seem to be of the implication that asset design and assets are the sole area of measure for content, when it equally falls on areas such as side content, system reworks, job reworks, and creation, and QoL. - Sorry but I'd take resources being poured more into dire reworks and expansions on pre-existing systems like housing or DC visits long before they incorporate a recycled set of assets just for the sake of it (see Gulg) <- That there is called an opinion
If you're so inclined as to present this as fact though then I present you with the simple challenge (I mean it should be considering the grand statements being made), with scouring the entire expansion for unique assets. This includes mounts, minions, gear, and themes. scour the entire base game and create a tally of each one drawing from the scope of achievements, seasonal, tomestone, token, gold saucer, quest rewards, and artefact, store and promotional, etc. tally each of them up for each of the expansions (and subsequent patch for previous expansions) and present a table with your findings split according to expansion and patch, instead of just nit-picking areas of the game that support the narrative.
If you can do this and the tally turns out to present a factual decrease in content when you factor in the entirety of the game then I will agree with you. Until then you're just going to have to get over the fact that some people simply won't roll over and agree with you or your 'opinion'.
Last edited by Kaurhz; 01-08-2022 at 11:19 PM.
The story in the game was never its strong point for me. I don't get why people praise it. I say this because I follow the story, read every dialogue, watch every cutscene... but that's not really why I play. That's just a bonus.
The only exciting part about this game for me is completing the challenging content and becoming better with your job. After every fight, you make mistakes. I'm someone who keeps trying fights out until I make almost no mistakes. That's what's fun for me. And in that regard, this expansion hasn't been a let down. That first Extreme trial alone had me for hours trying to figure out a good way to find the safe spot during the stage turns.
The things you complain about are definitely improvements the game could work on, but they're not necessary in order for the core of the game to function.
Also, if you enjoy the game's story, that's great. But if you think it's amazing and worthy of praise even? Stop it. Get some help. lol
|
![]() |
![]() |
![]() |
|