Next thing you know they'll say they don't use Arm's Length in pulls!
Next thing you know they'll say they don't use Arm's Length in pulls!
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
To be fair, I don't use arms length in pulls. I use it for knock backs which is prevalent through out the game and is much more used.
Edit: Just noticed it now does a 20%slow, I don't remember it doing this back when I played but that's pretty neat. See this is actually something that makes the skill more useful. The same kinda thing could be used on interject.
Thanks for indirectly pointing that out to me.
I get that not having it on the hotbar was worth some personal attacks but come on guys. I was trying to be constructive about this skill.
Last edited by Mycow8me; 01-07-2022 at 06:25 AM.
People pointing out skills that need to be on your bar isn't a personal attack. You've learned that you've looked at skills wrong and there isn't shame in admitting that, Arm's Length included evidently. all Tank role skills have a purpose, some more frequent than others.
Arms Length is amazing in pulls. It slows enemy auto attacks.To be fair, I don't use arms length in pulls. I use it for knock backs which is prevalent through out the game and is much more used.
I get that not having it on the hotbar was worth some personal attacks but come on guys. I was trying to be constructive about this skill.
As for Interject, rather than removing it, they should be adding it to more content. And they have:
In WoD, Puppets, and I believe the final raid of the Void Ark series whos name escapes me there are mobs that you can interject to avoid being paralyzed/frozen.
In Haukke Manor, Dohn Mheg, the already mentioned Ktisis, and a few other dungeons who's names escape me there are mobs you can also interject. In Dohn Mheg's for example it'll make the pull easier. And I don't know what Ktisis' does but I don't want to know. There are plenty of situations where this ability is useful. Same with Low Blow. It isn't like Repose. It's fine.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I didn't mean to be personal, but I can see how I easily seemed like it, especially with that last comment. Apologies, but you were a good sport so I like the attitude. Giving it a form of mitigation would be neat, but too many role based mitigation tools and then tanks would be even more homogenized than they are now.To be fair, I don't use arms length in pulls. I use it for knock backs which is prevalent through out the game and is much more used.
Edit: Just noticed it now does a 20%slow, I don't remember it doing this back when I played but that's pretty neat. See this is actually something that makes the skill more useful. The same kinda thing could be used on interject.
Thanks for indirectly pointing that out to me.
I get that not having it on the hotbar was worth some personal attacks but come on guys. I was trying to be constructive about this skill.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
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