Quote Originally Posted by kejakalope View Post
So the thing is, if you want content like that, it needs to be its own thing-- some kind of deep delve you can only go into once a day or somesuch, with a focus on chance at cool prizes rather than the XP bonanza that the two current deep dungeons have become. Not a standard dungeon on any of the standard roulettes, because that design and experience is wildly at odds with what the game's basic dungeon design is and has been since mid-ARR. Trying to totally shift course on standard dungeon design now would be a disaster of epic proportions.
It would be at odds with the dungeon design, but I personally don't see anything wrong with just making content more enjoyable and preventing players from rushing roulettes. There is another thread about cheating the raid roulette, and my position is pretty much the same there. The point of a roulette--of randomly replaying past experiences with random cross-sections of the community--should not be rushing content, it should be enjoying content. If the overall game and how players play it is literally spending as little time as possible in large portions of the game, then either the game itself is boring or poorly designed in a way that defeats itself.

Tell me though, because I am missing your logic. How would it be a *disaster*?