I like the idea of deep dungeons, but the implementation wasn't great.
Add a new set of x floors every time the players beat a boss, and put nothing in that makes them "mandatory". Also add modes like "solo", "limited classes", "timed run", and put in explorable stuff like chests or secret rooms or rare mob spawns, and save the progress. I liked the score rankings in POTD and HOH, and the special titles, just add more stuff in like dye pots for furniture/mounts and the like.


Reply With Quote








