Quote Originally Posted by darkstarpoet1 View Post
i'm not a supporter of moving interrupts spellcasting, but i can see others points of why they like it.

when i think of spellcasting i think of a movie and a wizard duel they are moving and dodging behind stuff and casting spells as they run around. i don't think about the american revolution when 2 opposing armies stand across the field from each other in straight lines and just start shooting until everyone on the other side is dead. that's why people went to guerilla warfare. the casualties on the side that can efficiently fight that way will be much less.

my biggest issue to the change is when yoshi states "well with this change a controller user(which i am) will be able to use the system with moving, but it will be fine as long as you are not worried about efficiently casting your abilities." why would you play a game and not try to be as efficient as you can be?
In my eyes if you are playing this game with a controller period, you are not being as efficient as you could be with a keyboard and mouse. It takes you longer to target party members, other PCs, NPCs, or enemies; it takes you longer to execute multiple abilities in a row that are not next to one another or on the same bar; you have no access to binding keys such as your inventory to I, loot list to L, journal to J, chocobo to T or whatever. You're extremely bound by scrolling through menu after menu in terms of how the game is set up, and in the end it's not as efficient or fast.

That said, people are welcome to use controllers if it's what they are comfortable with. I just hope they understand the real differences in speed and efficiency in the two different hardware types.

Also spells that have a cast bar should only be cast-able while standing still, and instant spells should be cast-able while moving (and not stop you at all even when they cast).