That still seems largely a player issue? I've got all but DRK leveled on my Tank/Maiming alt (DRK should be there, too, tonight), and DRK on this DPS alt, and I can manage my CDs such that the timing of damage taken between DRK and anything but WAR look very, very similar. It's a bit more complex to pull that off, but not by much. Cycling through every tank, I in no way feel fragile on DRK compared to anything but WAR. More entertaining, defensively, than the other tanks? Sure. Weaker than most to any significant degree? Nah.
That's not to say I wouldn't be open to Oblation feeling like it really does something, of course. I just have no significant issues healing DRKs or getting through pulls on DRKs unless they are more than likely a bad tank on any tank. (Only unique bit is them popping TBN too early or late, given my opening Holy spam.)
That's fair. A nitpick, though, on the "Super TBN" idea: two-stage empowered abilities that quickly come to feel like the "normal" effect will often tend to seem more like 'clunk' than 'power'. Arguably, the only reason DA-DD didn't suffer that issue was because the anti-synergy of DA-DD (losing effective parry chance and therefore Reprisal responsiveness and Low Blow reset procs) made it a deliberate choice. To have only one TBN per minute, on average, feel like a "full" TBN could end up feeling more "convoluted" and, if obliging the Oblation purge TBN only at the last possible moment, "finnicky" than "powerful".However, despite liking TBN and not wanting it to change, I do feel overall changes to DRKs' defensive capabilities should happen, just that the changes should happen elsewhere.
Preferably I want to see Oblation better utilized to do interesting and fun things by giving it conditional effects depending on what other defensive abilities it is paired with.
I had previously suggested having Oblation pop TBNs' shield, giving a Dark Arts when that happens, and then throwing up another potentially slightly stronger shield in addition to the base % mitigation basically turning the combo of TBN and then Oblation into a sort of "Super TBN".
This, so much this. Hell, I'd love to see Interject changed regardless. "I need to as instantly as possible bash my enemy's face to stop what they're casting. Let me do a slow-mo spinning strike that maximizes the time it takes for me to... tap my target on the shoulder..." I mean, we had the godsend that was GLD's Fracture animation (instantly hilt-bash to the face before ruthlessly stabbing down through the neck) or even DRK's Skull Sunder (just a hard, no-fuss downward slash with a resounding thwang of greatsword to helm) and we chose... Delirium as the interrupt animation?