Flamethrower should be a spawnable turret that uses the same animation as the player does now, except from the turret that way a player can continue actually playing the game while the ability goes off.

Hypercharge should also be able to effect Wildfire, activating Wildfire with hypercharge active consumes all 50 heat but makes Wildfire an AoE explosion that functions the same way wildfire does, just... AoE.

Heatblast is bizarre. It should be able to crit, first off, since it not critting makes zero sense in our kit. The alternation of Gauss and Ricochet does seem pointless, even though at times it can be fun.

Personally I don't care if the class has more focus on the gun, or the gadgets/tools, but it would be nice if we had abilities that didn't feel so clunky or punishing for using/not using for even a few seconds.