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  1. #1
    Player
    Riszyn's Avatar
    Join Date
    Dec 2021
    Posts
    6
    Character
    Riszyn Ashe
    World
    Famfrit
    Main Class
    Machinist Lv 90
    Flamethrower should be a spawnable turret that uses the same animation as the player does now, except from the turret that way a player can continue actually playing the game while the ability goes off.

    Hypercharge should also be able to effect Wildfire, activating Wildfire with hypercharge active consumes all 50 heat but makes Wildfire an AoE explosion that functions the same way wildfire does, just... AoE.

    Heatblast is bizarre. It should be able to crit, first off, since it not critting makes zero sense in our kit. The alternation of Gauss and Ricochet does seem pointless, even though at times it can be fun.

    Personally I don't care if the class has more focus on the gun, or the gadgets/tools, but it would be nice if we had abilities that didn't feel so clunky or punishing for using/not using for even a few seconds.
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  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Riszyn View Post
    Flamethrower should be a spawnable turret that uses the same animation as the player does now, except from the turret that way a player can continue actually playing the game while the ability goes off.

    Hypercharge should also be able to effect Wildfire, activating Wildfire with hypercharge active consumes all 50 heat but makes Wildfire an AoE explosion that functions the same way wildfire does, just... AoE.

    Heatblast is bizarre. It should be able to crit, first off, since it not critting makes zero sense in our kit. The alternation of Gauss and Ricochet does seem pointless, even though at times it can be fun.

    Personally I don't care if the class has more focus on the gun, or the gadgets/tools, but it would be nice if we had abilities that didn't feel so clunky or punishing for using/not using for even a few seconds.
    Flamethrower
    Placing a turret involves ground targeting which is already a bad idea of its own and SQEX thankfully tries to stay away from it.
    Plus, if I follow exactly what you say, you want a turret to place once every 60 seconds that attacks in a frontal cone?

    Picture the same problems as Dotons:
    You place your turret, it starts attacking. Tank moves, turret can't attack or only a portion of the group.
    This will lead to more problems than QoLs.

    Hypercharge
    I'm confused, you want the button that makes MCH enters overheat phase to also detonate wildfire...? You will always pair Hypercharge and Wildfire.
    At that point, why not make Wildfire AoE damage per default and consuming heat?

    Heatblast I understand the animation is special but why should it be able to auto crit? And why it doesn't make sense that it doesn't auto crit?
    So far only Warriors have auto crit GCDs, MCH and DRG to an extend through their abilities.
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  3. #3
    Player
    Riszyn's Avatar
    Join Date
    Dec 2021
    Posts
    6
    Character
    Riszyn Ashe
    World
    Famfrit
    Main Class
    Machinist Lv 90
    Flamethrower being a turret would make it function the same way we do now when we activate the skill, It would just be more of a "balance" thing so that it doesn't alter the ability too much, and I mean if a tank moves now, you're already not hitting anything with it, and not hitting the enemies with anything else since flamethrower is silly and locks you out of doing anything else.

    And I never said that heatblast should auto crit, I said it should BE ABLE to crit in general. I don't know what it would do to our overall dps but it would have to be better than not being able to crit with the ability at all.
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