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  1. #11
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Leigaon View Post
    25+ pages to scroll through but I tried. What would you do differently? If you could create a meaningful healer gameplay..pick whichever healer you'd like for the example. Keep in mind all content and their difficulty. Curious to see where certain people like to go with their ..ideas.

    Or if this was answered in the lost pages, let me know where and I'll take a look.
    Well meaningful healer gameplay to me is well, healing. I don't really do a lot of it in this game if I'm performing well, which funnels me into a loop of spamming 1 button for dps.

    I would like to see more healer checks in the game in general that required me to flex my knowledge of the kit. Or barring that, something more engaging in my kit then simply a clone of whm where I'm just spamming 1 nuke.

    I actually find SCH the most enjoyable to play right now, only because I have an alternative avenue for dumping resources. The rotation is not even more complex than other healers but the fact that I can manage my resources in alternative ways lights my brain up in ways other healers don't. Why not add more resource management to healers?
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    Last edited by OtakuSempai; 01-04-2022 at 02:06 AM.
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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