Quote Originally Posted by RyuDragnier View Post
Oh I have been, but I've had to heal a LOT of DRKs who do not, simply because they want their cake and to eat it too from TBN breaking. It's part of why I despise TBN having an MP cost and being connected to doing more damage, it creates VERY bad tanking habits.
I agree with this. Even as a SGE who's had to manage with bad DRKs, I've had multiple instances where a DRK on a big pull simply cannot upkeep itself without causing Healer MP to plummet, even with proper CDs. Typically the only healer who can really handle DRK's mechanic properly is WHM - and that's an issue since WHM has one button to fix it all. SCH/AST/SGE have to pour multiple resources(most of the time an entire gauge if they're desperate) to be able to heal DRK during Walking Dead and prevent a wipe.

TBN having MP cost is a cop out to try and keep DRK back in how it felt in HW, where you had to balance MP and properly manage it. Take that out, and DRK basically turns into Edge of Darkness spam once you hit 6000 MP for a burst window. It doesn't use MP literally anywhere else except offensives otherwise, and considering it also has the lowest amount of active defensives to throw(unless the damage is Magical) it hurts DRK's capability by a lot pre-70 and also in current content. DRK just needs a facelift and they need to redesign it. From Google Translating some stuff on the JP Forums, they've been talking about DRK's TBN and whether it ranges up properly to HoC/HS/BW in terms of active mitigation.