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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    TBN in concept is great. A shield where you take 0 damage while it is active is good in any content. The problem is that it's either viable in single targets or ineffective in dungeon pulls. It's design is antiquated as well. It's the only tank cd, exception of LD, that actively punishes you for using it wrong while the other tank cd equivalents can be used almost anytime.

    I think TBN should be on 2 charges. That way its more easily accessible. Ultimately TBN is the sole reason why DRK no longer has self sustain. If you take 0 damage then why would you need to heal?
    Outside of that I think the change to SAD was unwarranted with the new aoe cursor limit option they added. It just feels more restrictive now as I have to physically move to the enemies to place an aoe.

    Like I said, the bare minimum I expect to read in the patch notes this Tuesday is:

    -TBN duration increased to 8 seconds
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marxam View Post
    Like I said, the bare minimum I expect to read in the patch notes this Tuesday is:

    -TBN duration increased to 8 seconds
    I wish I could expect a full rework to DRK's mitigation and sustain on Tuesday, but more likely we're going to see a few small tweaks like this, and some vague mentions in the next Live Letter of a rework... to come in 6.1.
    (1)

  3. #3
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Archwizard View Post
    I wish I could expect a full rework to DRK's mitigation and sustain on Tuesday, but more likely we're going to see a few small tweaks like this, and some vague mentions in the next Live Letter of a rework... to come in 6.1.
    Reworks have never happened unless the job was so poorly performing it effected the Week 1 kills too hard, happened in Edens Gate, AKA Ninja.
    (1)
    Gae Bolg Animus 18/04/2014

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    I wish I could expect a full rework to DRK's mitigation and sustain on Tuesday, but more likely we're going to see a few small tweaks like this, and some vague mentions in the next Live Letter of a rework... to come in 6.1.
    Wow, not even the small tweaks.
    (4)