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  1. #1
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    “ Or, more realistically...
    Oblation gets a regen.
    Blood Weapon gets +1 second of duration or swaps to 5 stacks.
    DRK spells reclassified to weaponskills.
    Living Dead loses Doom state, but gains no advantages to make it worth its extended cooldown relative to Holmgang.
    But even that would honestly be a notable boon.”

    Some have said it would be too powerful to up oblation to 15-20% dr with a regen so I propose it replace dark mind entirely. It may be an unpopular opinion but dark mind needs to die a gruesome death. It’s a relic from a time when sqex was supposed to have learned it’s lesson with pld only being able to block physical damage.

    It was decent because of it strength when it was 30% magic resistance in hw. But it was ridiculous when it was nerfed in sb for no reason; and then there was dadm…. Damage specific mitigations are crap in concept. Their dr values have to be incredibly powerful to be viable and often leave the kit with a hole bcs devs view it as just another defense cd when they are niche at best and don’t add depth. In reality it is just another button to press since most players rarely can point to a time that it saved them from certain death.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Danelo View Post
    Some have said it would be too powerful to up oblation to 15-20% dr with a regen so I propose it replace dark mind entirely. It may be an unpopular opinion but dark mind needs to die a gruesome death. It’s a relic from a time when sqex was supposed to have learned it’s lesson with pld only being able to block physical damage.

    It was decent because of it strength when it was 30% magic resistance in hw. But it was ridiculous when it was nerfed in sb for no reason; and then there was dadm…. Damage specific mitigations are crap in concept. Their dr values have to be incredibly powerful to be viable and often leave the kit with a hole bcs devs view it as just another defense cd when they are niche at best and don’t add depth. In reality it is just another button to press since most players rarely can point to a time that it saved them from certain death.
    Honestly, I wouldn't hate Dark Mind if it was again paired alongside Dark Dance (increased parry and dodge chance), with a shared recast between them. I'd consider it a bit bloated, but not terrible. I'd also not mind it turning into just a general damage CD or getting the Camouflage treatment.

    However, I doubt you will ever see it empower Oblation, since TBN is already both the equivalent of, say, Heart of Stone/Corundum, Shelltron OR Intervention, or Bloodwhetting OR Nascent Flash, with Oblation then acting as TBN's lv82 trait. Dark Mind holds roughly the same place as Camouflage (mostly physical), Thrill of Battle (either), and Paladin's block (which now also blocks magic). None of those can be cast on allies.

    Quote Originally Posted by Kalaam View Post
    Just remove TBN already and redesign DRK in another way, i wouldn't mind losing this skill to get a full coherent kit again
    This, too, I wouldn't mind, but what do we replace it with? TBN is at least more interesting than any other extant defensive (just due to its lower cooldown being constrained by opportunities to actually break it). Any spitballs?
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