lmao noLet me start off by saying the trials are easy for me, because I’m used to harder fights like those, but my friends who are new to the game, couldnt for the life of them understand what to do when doing the Zodiark trial. There’s honestly no need to make MSQ trial bosses that hard.
I just think it’s a bit extreme.
even critical engagements from Zadnor are harder than EW trials
Yeah, it might take a while. I guess it will happen though, because it's story-mode, and people who play for the story are not the same target group as people who "play for a challenge".
It'll happen. I doubt it'll happen before the next major patch though which is still a ways away.
I'm sorry but ahahahahaThis! Im not a new player, but someone who dosnt like raids, trials, savage, ultimate and stuff like that. For me it was no fun at all and a big pain in the ass. In no other expansion so far the trials during the MSQ feelt to me like some kind of stupid content blocker. With one of my chars it took 3 groups before the 3rd trial was down and yes the partys where wiping a few times before disbanding. It would be fine if they put it in an optional blue quest like other riad or trials but putting something with savage diffeculty in the MSQ is just mean. I also saw a few players who where honestly thinking of quiting the game because of that and honestly, i cant blame them.
Not everyone likes raids and forcing people doing stuff like that (in the previous expansion the msq trials felt way easier) is just bad and nothing more.
None of the trials are anywhere close to Savage level. They just aren't entirely faceroll easy and require you to pay somewhat attention to what's going on not unlike Shinryu, Tsukiyomi and Titania before them.
Yes, they are. Tsukiyomi used to wall people constantly and Titania spent the entire length of Shadowbringers being one of the most dreaded trials you could get in Roulette. We simply out scale those older fights now so they aren't nearly as threatening. Furthermore, they have never nerfed a trial fight before while current.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
They did during ARR, Step of Faith I think was the name. Not that I think it's needed to be done.I'm sorry but ahahahaha
None of the trials are anywhere close to Savage level. They just aren't entirely faceroll easy and require you to pay somewhat attention to what's going on not unlike Shinryu, Tsukiyomi and Titania before them.
Yes, they are. Tsukiyomi used to wall people constantly and Titania spent the entire length of Shadowbringers being one of the most dreaded trials you could get in Roulette. We simply out scale those older fights now so they aren't nearly as threatening. Furthermore, they have never nerfed a trial fight before while current.
If you don't want to learn mechanics, that's cool.
Don't be surprised at the irritation people express in party at you, though.
Even for someone who will take a dorito marker and bounce around for everyone to follow like I do, I still get irritated when people can't even be asked to do THAT much.
It would ruin the story if the bosses fell over without even trying. We're killing gods, not ladybugs.
And lets stop mixing new players with bad players. I've seen plenty of new players do amazing, some even clear ultimates within their first few months in the game. Someone who can't even clear normal mode trials isn't struggling because they are new, it's because they are bad.
Graphics
MSQ
Viper
They realized that in certain trials, like Steps of Faith OG, it wasn't obvious that you needed to listen to the NPC shouting instructions. Lucia says, "Hey someone should man the dragon killers!" and that was a cue for a DPS to run upstairs and fire when the dragon was on the orange spot. But the timing of that often got lost in the chaos since people were too busy trying to avoid getting stepped on.
I think that's one reason they introduced the talking head alongside the NPC text this expansion: It's a lot harder to ignore NPC In Charge Issuing Orders when their face is right smack in the middle of the screen, too.
It requires a lot of dancing and movement.
Are we though?
The "big bad" fell at lvl 83, and the true last boss was a little girl with funky hair style.
All this only matters if people get their clears, and that includes people who go into a trial, prepare to just die and lay there until it's over, because they can't be arsed to do the mechanics. With so many players, there are bound to be groups of players for whom the difficulty level isn't fitting, but you can make things easy enough for "bad" players to get through. There are additional difficulties for the "good" players.
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