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  1. #41
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    Positionals are a button you pressed to get more damage. Except unlike oGCD attacks or cooldowns, which are more or less static, you actually had to determine if you could greed them out on a fight-by-fight, phase-by-phase, and sometimes moment-by-moment basis. Some fights weren't very positional-friendly, and sure, that sucks, but it doesn't suck any more than a fight with timings that line up poorly with your cooldowns.

    Combine that with less buttons needed from the removal of almost all of the oGCDs, and Monk plays *substantially* slower now than it ever has, GL4 be damned.

    (i still kinda enjoy it tho, it's a million times better than shb monk)
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #42
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Maxilor View Post
    DRK isn't bad, it's just that WAR and the other tank's new healing cooldowns are bonkers and by comparison makes it look terrible.

    Seriously, Bloodwhetting with a large pull might as well be a 10 second Invuln on a 25s Cooldown.
    Pretty much. In terms of a performance metric, Dark Knight are still functional and are doing well in the damage department, but they lack sustain. They work great in 8-man content and okay in dungeons, but if the healer dies in the dungeon somehow, it is probably a wipe unless you have a smn or rdm in the group. As a dark knight main, who has other tanks at 90, I probably going going to be using other tanks (probably Gnb for now, maybe war when I get it to 90) for dungeons and dark knight for 8-man content.

    There should be some changes, like drk getting some more sustain, especially with Living Dead the way it is. Also, blood weapon really should just give 5 stacks of blood weapon rather than being a 10 second duration.
    (3)

  3. #43
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,922
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Learn how & when to use your True North, lol. And other positional negation buffs.
    (0)

  4. #44
    Player
    TMW001's Avatar
    Join Date
    May 2019
    Posts
    128
    Character
    Trevor Wellington
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    How can it be in a bad spot when it didn't need any changes to begin with maybe the only thing that sucks is salted earth being changed to your position instead of castable via a target.
    (0)

  5. #45
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Is DRK bad ? This is a bad formulated question . Better would be whats the diffrence ? And the diffrence is DRK is a powerhouse as a tank regarding damage and has decent defenses but needs a agressiv playstyle and has not much in his kit
    to compensate for weaknesses of the party. So in short if the dd or the healer are not up to the task it will be not fun to tank as a DRK. My problem with DRk is it feels clunky thats it. With my static i play DRK as off tank because damage
    (TBN is very usefull here - as long the shield breaks) but with randoms only Roulettes. Oh and "Living Meme" is in dire need for rework.

    To be fair GNB is also clunky but HoC is way better than TBN. WAR and his "oh no the healer is dead...anyway" aka bloodwhetting is way too much healing (btw in shb it was already too much but this time its beyond...).
    For PLD Holy Sheltron is amazing and works, Requiescat is absolut sexy because you can use it close quarter or range plus some decent healing and the valor combo looks good.

    So "in a bad spot" is something i dont see with any of the tanks. I see some tanks having a weird or clunky dps combo for the player but good pdps - GNB and DRK.
    Or how the tank is preventing or mitigate of damage : WAR with selfhealing
    Or group utility : PLD can take damage for others and reduce damage also can shield the party
    Such things i can compare or make list of wich tank does this task best but "bad spot" i would guess is Blue Mage as a tank (i dispise Blue Mage tanking a lot >.<)
    (0)

  6. #46
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hazama999 View Post
    As always when it comes to these types of things, you'll have people going "what do you mean? [Job] is fine!"
    Yes. DRK is fine.
    It works. It does its abilities when you hit the buttons and you can clear dungeons, trials, raids, etc... on DRK.

    In this instance, the perceived "bad spot" DRK is in comes from how it feels to play, specifically how bad it feels to play. This is, of course, highly subjective, but I'm not gonna sit here and act like I've not seen a good chunk of people, be it on this OF or in social media, complaining about how utterly insipid and bland the job feels in this expansion... And I have to say my own experience ain't all that different. I've been playing DRK since Heavensward and it feels like it's only been on a decline since then, its introductory expansion being the time I enjoyed it the most. Cut to Endwalker and we got... Salt and Darkness, Enhanced Unmend (snrk)... Dark Passenger, sorry, "Shadowbringer." Some people, somehow, managed to get hyped about a few traits and a half-second animation.

    I find it rather funny cause I've a friend who started playing XIV in Shadowbringers, with DRK as his main job. When he saw what DRK got in Endwalker, he simply shrugged and said something to the effect of "that's alright. Job plays fine in Shadowbringers so it's whatever if they don't get anything crazy." He started to change his tune the more information we got and the closer we got to early access. Pretty sure he mains RPR now.
    This was me. I was very happy with it in Shadowbringers so I figured I'd stay happy-- it's the only tank job I play, so I didn't really care how it stacked up to the others as long as it could pull its weight, which it does. As I actually leveled it to 90, I loved getting Oblation-- God, I have mitigation for days now, I never run out of mitigation-- but the damage rotation is just all kinds of whack and Shadowbringer stone cold sucks. It just looks like another Flood of Darkness, it often gets animation-interrupted by my regular damage rotation so I barely get to see it, and the sound design hits like a sack of wet oatmeal. Feels very weightless, bad to throw. Yeah, the potency is high, but I'm not playing just to tickle a parser. Overall, my impression upon hitting 90 was that the other tanks got a PS5 for Christmas and I got socks. Socks are useful but, you know, damn.
    (4)
    Last edited by kejakalope; 01-02-2022 at 02:21 PM.

  7. #47
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dogempire View Post
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    The speed metal positionals were why I mained MNK through ARR and Heavensward. The fact that the job was nothing but that and an increasingly bloated litany of Greased Lightning babysitting tools and ways to skip positionals is why I jumped ship off it to RDM in Stormblood. The all-positionals-all-day design hasn't been compatible with FFXIV's battle designs since... shit, a little while after Cerberus, really. I'm glad I got to experience it while it was valid for the game, but the game left that design behind a long long time ago.
    (1)

  8. #48
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    I am a bit salty about warrior not being able to use berserk/inner release on vengeance, tomahawk uses one of your 3 charges, so if you are in your burst phase and ads spawn you are boned. It defeats the purpose of their change of preventing combos from being interrupted. I know warrior is seen as over powered but at this point the other tanks are because they can at least do there combos with their buffs up.( well debatably) I get all charges I need on paladin to complete my magic rotation why can I not do that for warriors? Warrior should at least be allowed to do all 4 of its charges under inner release without being cheated out of it. It makes it really painful to play, so I have just been sticking with paladin and gunbreaker because their rotation flow feels better. This may be preferences, but it just feels unfair one class can actually go through a rotation without being cut off.

    Similarly white mage feels equally unfair compared to astrologian. Potencies for heals are exactly the same but cure 2 is more expensive than benefic 2. Lillies are punishing being they roll the global cooldown which is painful, it should just be similar to lustrates. Also holy may have a stun but can it please feel a bit less strange or shorter to actually activate? I can weave fine with astro, white mage just feel off to me or clunky. I am not an expert and english is not my first language, so I am sorry if I make zero sense. These are the few things that just feel very unfair or off about the classes I am most familiar with. There are probably more things I may be forgetting. Oh dancer, I understand the change for its single target and aoe procs under flourish. It is a bit sad you can no longer get all of the procs anymore you can only choose one or the other. At the least the changed to skills potency, but I really miss that hectic phase. I am not max level yet for dancer so it may get better. I also forgot to mention this is from the perspective of someone not max level in all of the classes.

    One last thing I would wish for the future. Make lower levels not as painful. Things such as doom spike not applying power surge, maybe not give monk aoe's at random order. Here is your second part to your three aoe rotation last. Just strange things like that would be nice if fixed.

    Edit: Very petty complaint, but I am very sad I can no longer Artorias from Dark Souls under delerium T_T
    (0)
    Last edited by Faafetai; 01-02-2022 at 06:41 PM.

  9. #49
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Summoner potency should be modified a little bit, and that's likely. Many jobs will get some numbers changes at most.

    Quote Originally Posted by Seraphor View Post
    SCH has gained nothing and fallen behind the other healers for it.
    Wrong. Scholar is pretty good, and not even last on healer pDPS
    (1)

  10. #50
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Powercow View Post
    Positionals are a button you pressed to get more damage. Except unlike oGCD attacks or cooldowns, which are more or less static, you actually had to determine if you could greed them out on a fight-by-fight, phase-by-phase, and sometimes moment-by-moment basis. Some fights weren't very positional-friendly, and sure, that sucks, but it doesn't suck any more than a fight with timings that line up poorly with your cooldowns.

    Combine that with less buttons needed from the removal of almost all of the oGCDs, and Monk plays *substantially* slower now than it ever has, GL4 be damned.

    (i still kinda enjoy it tho, it's a million times better than shb monk)
    It was like 30 or so more potency though so not a huge payoff for the amount of work put in. Attacks were made weaker as they assumed the player could have high to permanent uptime on potencies. Now without positional, attacks have higher potencies and Monk is far less punishing nowadays.

    It also got really tiring having to do it like every gcd. It made monks work way harder than other jobs and got old fast. Especially in fights where the boss constantly moved, jumped around, and the such.

    Was starting to make my hands hurt too after playing Monk for so long on my PlayStation account.

    I don't miss them.

    Eh. I'm still constantly moving as Monk and always have buttons to hit every gcd. It feels fine to me and less straining on my hands. Easier to focus on fight mechanics too as I don't have to worry about getting a quick positional or missing out on damage.
    (0)

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