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Thread: DRK feels weak

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  1. #11
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I actually felt DRK could exhaust its abilities quicker than WAR and I am pretty sure it's because I do not see TBN as a stand alone mitigation in dungeons. It lasts maybe 2-4 seconds, depending on tick times, the mob and whatever else you got on. Its just a little something extra to help you along while the 20%-40% uptime is your bread and butter (it's usually 30%-40%, 20% when you're running out towards the end of a pull with an oblation + reprisal). AD can also be emergency reserve or used during 20% phase to help out, depends on situation.

    Bloodwhetting feels much more impactful, damage mitigation and all the healing. It can be used as a complete stand alone mitigation unlike TBN so it feels like you have more access to an emergency button often.

    DRK feels OK when you maintain 20-40% defensive boost + full uptime on TBN, but it doesn't have any room for error. WAR feels abit more fluid and feels like it has room for error. Just my experiences with both taking them to 90.

    But, I will say, DRK is nowhere near as bad as some people are making it out to be.

    You just need to be on point with it, accidently pressing Rampart while Shadowwall is up or vice versa while fumbling for salted earth proc is going to get you wiped on the next pull for example...trust me xD

    It feels great in boss fights and Pandemonium (about to tackle Ex trials), as expected, TBN comes into its element and still saving countless DPS/Healers.

    You just have to be on point in dungeons and nail your defensive rotation. Still, I wouldn't turn my nose up to some extra sustainability being added, but I can absolutely live with out it too.

    If I was going to suggest something for casual use, I'd probably say add some sort of healing with TBN. Make it feel impactful in high/sustained damage situations. Doesn't need to be Bloodwhetting 2, just a little something to give TBN a kick.

    Shadowbringers is growing on me too...Its still Flood 3 and I'm still not happy..but it does feel nice I guess.

    Edit: oblation has grown on me too, great to have two charges. Useful with TBN for tank busters and useful paired with a Rampart/reprisal. Not sure I would like it simply added to TBN, I like the utility of having it separate.
    (3)
    Last edited by DarkDredgen; 01-01-2022 at 10:16 PM.