Results 1 to 10 of 53

Thread: DRK feels weak

Hybrid View

  1. #1
    Player
    pastry777's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Cecily Luciela'solis
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    My arguments were based on Dungeon settings (due to OP's stance as a casual player) in which WAR (along with PLD) do take insane amounts of spike damage since they can exhaust their mitigation resources much sooner than DRK and GNB. Since you're bringing up scenarios with tank compositions, lets put some HP and damage to your mitigation numbers. To make it simple, lets round the 47,000 damage I stated in my original response to 50,000 with a health pool of 72,000 as that's an estimate of where tanks are at currently at unbuffed. I'll even add in the 0.2% for WAR (72144).

    WAR -> Vengeance + Bloodwhetting + Heart of Corundum from GNB = 59% after scaling. 50,000 - 59% = 20,500 --> 20,500 - 8% shield (400 potency shield = approximately 5300-5800 at ilvl 578 - I'll use the highest value) = 14,700 damage that's deducted from health pool after mitigations. You can add Thrill to this and it's not going to change the fact that more damage is taken because Thrill has 0 value when it comes to soaking or reducing incoming damage.

    DRK - > Shadow Wall + Oblation + Heart of Corundum = 54% after scaling. 50,000 - 54% = 23,000 --> 23,000 - 25% shield (18,000) = 5,000 damage that's deducted from health pool after mitigations.
    (1)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by pastry777 View Post
    My arguments were based on Dungeon settings (due to OP's stance as a casual player) in which WAR (along with PLD) do take insane amounts of spike damage since they can exhaust their mitigation resources much sooner than DRK and GNB. Since you're bringing up scenarios with tank compositions, lets put some HP and damage to your mitigation numbers. To make it simple, lets round the 47,000 damage I stated in my original response to 50,000 with a health pool of 72,000 as that's an estimate of where tanks are at currently at unbuffed. I'll even add in the 0.2% for WAR (72144).

    WAR -> Vengeance + Bloodwhetting + Heart of Corundum from GNB = 59% after scaling. 50,000 - 59% = 20,500 --> 20,500 - 8% shield (400 potency shield = approximately 5300-5800 at ilvl 578 - I'll use the highest value) = 14,700 damage that's deducted from health pool after mitigations. You can add Thrill to this and it's not going to change the fact that more damage is taken because Thrill has 0 value when it comes to soaking or reducing incoming damage.

    DRK - > Shadow Wall + Oblation + Heart of Corundum = 54% after scaling. 50,000 - 54% = 23,000 --> 23,000 - 25% shield (18,000) = 5,000 damage that's deducted from health pool after mitigations.
    enemies damage to tanks is not % so thrill of war is extra mitigation and because your HP is higher so is your self healing so you end up being harder to kill regardless
    it is effectively the same when tank stance had there own effects Warriors was granted more HP while DRK and PLD were granted more defense and it was the same
    (4)