To expand on my own point, not all healing is mitigation. Clemency, for example, is healing that would fall under more of a sustain usage than a mitigation usage. The difference is how the healing is applied. Take Sage for example, the healing from Kerachole is mitigative healing, but the healing from Taurochole is sustain. The difference is the intent in which it's used and method in which it's applied. Most regeneration effects are mitigative because using it to top off a target is inefficient, but using it as damage is coming in is very efficient. The exceptions to this are healing effects in the form of lifesteal or HP drain effects like we see on Warrior. It -is- applied after damage is taken, but that is purely to gain maximum benefit since overheal is a waste, but it is planned before damage is taken. Most flat heals are sustain (Equilibrium for WAR, Celemency for PLD) because you only ever plan these after damage has already been taken. Even if you argue you are using your foresight and knowledge of what is going to happen so you already knew you'd use it, the principle is the same in that it is a reactive ability as opposed to proactive. The exception here being the heals from Heart of Corundum and Excog, they are flat heals but are used as part of the process for increasing your effective HP. Where heals lose effect is when the damage is enough to bypass your maximum eHP in a single hit before the healing is applied, which, as I said, doesn't really exist in this game outside of sub-optimal play, and in those situations the eHP from shields is more valuable, and so a barrier based tank is actually a really cool idea, but we have yet to see Squeenix genuinely lean into this identity beyond gimping DRK in every category other than DPS just because it has TBN.



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