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  1. #51
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Like a combo that gives stacks reducing your GCD as you go through that combo ? That'd be interresting, and might be a way to balance double weaving and oGCD cooldowns or something
    (0)

  2. #52
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Well, you know how RDM keeps getting more and more finishing moves tacked onto their combo? So what starts as a 5.5 second combo has more than doubled into a 13 second cast sequence? This would be the opposite, Rune Fencer would get more steps leading up to their finishing move, but the more steps added, the faster the combo gets to the point that they'd be throwing out attacks as fast as Ninja casts Mudras if they keep adding more as expansions go on while keeping that finisher as the capstone of the combo that just gets more explosive with more stacks from more steps.

    No other class in this game has an "accelerating burst phase" so to speak so it'd be a nice contrast to MCH and RPR that just immediately go ham when they turn on theirs.
    (1)
    Last edited by Atmaweapon510; 01-01-2022 at 02:37 PM.

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,895
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    I'm honestly a bit tired of sword jobs being tanks xD Or barely using their sword (red mage).
    *Gestures vaguely at SAM.* Though, admittedly, RDM swords are just sharp-edged wands that apparently take 50+ gauge to fortify enough to hit anyone with.

    On the larger topic at hand, I feel like any Mystic/Rune Knight would need a serious dose of lore identity to differentiate itself at this point.
    (0)

  4. #54
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    *Gestures vaguely at SAM.* Though, admittedly, RDM swords are just sharp-edged wands that apparently take 50+ gauge to fortify enough to hit anyone with.

    On the larger topic at hand, I feel like any Mystic/Rune Knight would need a serious dose of lore identity to differentiate itself at this point.
    I mean more general swords than just katanas. Samurai is very specific.

    I don't think lore identity would be much of an issue honestly, if we can get "angry farmers made a pact with demons" to have a DPS dark knight FF11 brought to FF14, there is tons of way to have a lore around Mystic Knights.

    Be it elite soldiers equipped with alchemically enhanced weapons in thavnair, made to channel aether at an optimal ratio to cast the spells at the same time, or other stuff from either Meracydia or other liberated regions.
    (0)

  5. #55
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Rune/mystic should be a melee DoT class. I think it could work well.
    (1)

  6. #56
    Player
    Yubie's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Yubie Rensora
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    All I want and hope for is another DPS job that fights alongside a controllable PERMANENT pet like old summoner. Thats my vibe and aesthetic. Scholar is fun and probably my favorite healer but I dont particularly like healing in itself.

    If its a tank class I wouldnt mind it at all though.
    (0)

  7. #57
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mezzoforte View Post
    Rune/mystic should be a melee DoT class. I think it could work well.
    DoT with attacks proccing from it to reapply them stronger...or with other effects on top.
    So a mix of old mage's ballad/bloodletter and the Lightning BLM spells in melee
    (0)

  8. #58
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,895
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    I mean more general swords than just katanas. Samurai is very specific.
    Katanas are no more specific than a messer, a longsword, a broadsword, an arming sword, a dao, a curtana, a tulwar, a scimitar, a rapier, or any other form of sword. (Heck, katana originally just meant "sword", unlike more specific terms like a ninto, wakazashi, dachi, etc.)

    That said, if we're to give MSK a sword even while Paladin remains the "everything else" among one-handed swords, we're going to need another iconic blade at least as iconic as RDM's rapier/epee/tuck and SAM's katana/tulwar/etc.

    Sidenote: If we're to make the MSK concept a Scouting class, a Thavnairian "Dervish" seems a decent fit. Otherwise, MSK definitely seems to lend itself more to the above-average armor of Maiming.
    (0)
    Last edited by Shurrikhan; 01-02-2022 at 05:57 PM.

  9. #59
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Could be a pairing of sword+dagger. This would also allow to reuse old models from PLD and NIN for example. Something called an "athame" (ritualistic daggers used for magic rituals) or things like that.
    (0)

  10. #60
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    As cool and fitting as a Whipblade would be for a scouting gear melee job, I would dig it for Thief swords (FFIX).

    Also remember, all of Zidanes Dyne skills had runes in their animation.
    (1)

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